📄 spbonusstatus.cpp
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#include "stdafx.h"
#include "Ability.h"
#include "SPBonusStatus.h"
#include "SkillAttrCalculator.h"
VOID SPBonusStatus::Start()
{
SkillAttrCalculator SkillCalc( m_pOwner->GetAttr() );
// 拱府 傍拜仿阑 棵妨霖促.(荐摹)
SkillCalc.AddAttr( eATTR_OPTION_PHYSICAL_ATTACK_POWER, VALUE_TYPE_VALUE, m_iValueType );
// 拱府 傍拜仿阑 棵妨霖促.(欺季飘)
int iAddValue = SkillCalc.AddAttr( eATTR_OPTION_PHYSICAL_ATTACK_POWER, VALUE_TYPE_PERCENT_PER_CUR, m_iValue );
// 唱吝俊 促矫 棵妨霖父怒 别扁困秦辑 m_iValue甫 促矫 汲沥茄促.
m_iValue = iAddValue;
}
VOID SPBonusStatus::End()
{
SkillAttrCalculator SkillCalc( m_pOwner->GetAttr() );
// 拱府 傍拜仿阑 促矫 郴妨霖促.
SkillCalc.DelAttr( eATTR_OPTION_PHYSICAL_ATTACK_POWER, VALUE_TYPE_VALUE, m_iValueType );
SkillCalc.DelAttr( eATTR_OPTION_PHYSICAL_ATTACK_POWER, VALUE_TYPE_VALUE, m_iValue );
AbilityStatus::End();
}
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