📄 bonusdamagestatus.h
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#pragma once
#include "AbilityStatus.h"
// LowHP老 锭 傍拜仿, 规绢仿 刘皑
class BonusDamageStatus : public AbilityStatus
{
public:
BonusDamageStatus() {}
~BonusDamageStatus() {}
virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility );
virtual VOID Start() {}
virtual VOID Execute() {}
VOID AddDamage( eATTACK_TYPE attackType, DAMAGETYPE &wDamage );
private:
eATTACK_TYPE m_eAttackType;
};
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