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📄 movestatecontrol.cpp

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💻 CPP
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#include "stdafx.h"
#include "MoveStateControl.h"
#include "NumericValues.h"
#include "Player.h"

VOID MoveStateControl::Init( Character *pOwner, eCHAR_MOVE_STATE eMoveState )
{
	m_pOwner = pOwner;
	SetMoveState( eMoveState );
}

VOID MoveStateControl::SetMoveState( eCHAR_MOVE_STATE eMoveState )
{
	m_eMoveState = eMoveState;

	if( ( m_pOwner->GetObjectType() & PLAYER_OBJECT ) == PLAYER_OBJECT )
	{
		m_fBaseMoveSpeed = GetBaseMoveSpeedAsState( m_eMoveState );
	}
	else if( ( m_pOwner->GetObjectType() & NPC_OBJECT ) == NPC_OBJECT )
	{
		NPC *pNPC = (NPC*)m_pOwner;

		switch( m_eMoveState )
		{
		case CMS_WALK:
			m_fBaseMoveSpeed = pNPC->GetBaseInfo()->m_fWalkSpeed * SPEED_MULTIPLIER;
			break;
		case CMS_RUN:
			m_fBaseMoveSpeed = pNPC->GetBaseInfo()->m_fRunSpeed * SPEED_MULTIPLIER;
			break;
		default:
			m_fBaseMoveSpeed = GetBaseMoveSpeedAsState( m_eMoveState );
		}
	}
}

float MoveStateControl::GetMoveSpeed()
{
	float fMoveSpeed = m_fBaseMoveSpeed;

	fMoveSpeed *= m_pOwner->GetMoveSpeedRatio()/100.0f;

	if( ( m_pOwner->GetObjectType() & PLAYER_OBJECT ) == PLAYER_OBJECT )
	{
		Player *pPlayer = (Player*)m_pOwner;

		// 眠啊肺 捞悼加档甫 函版矫挪促.(林肺 GM俊辑 荤侩)
		float fAddMoveSpeedRatio = pPlayer->GetAddMoveSpeedRatio();
		if( fAddMoveSpeedRatio )
			fMoveSpeed *= fAddMoveSpeedRatio;
	}

	return fMoveSpeed;
}



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