📄 handler_cg_map.cpp
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#include "stdafx.h"
#include ".\Handler_CG_MAP.h"
#include <Protocol_CG.h>
#include <PacketStruct_CG.h>
#include "Field.h"
#include "FieldServer.h"
#include "Map.h"
#include "Player.h"
#include "ServerSession.h"
Handler_CG_MAP::Handler_CG_MAP()
{
}
Handler_CG_MAP::~Handler_CG_MAP()
{
}
VOID Handler_CG_MAP::OnCG_MAP_TELEPORT_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize )
{
MSG_CG_MAP_TELEPORT_SYN * pRecvMsg = (MSG_CG_MAP_TELEPORT_SYN *)pMsg;
Player * pPlayer = PlayerManager::Instance()->FindPlayer( pRecvMsg->m_dwKey );
ASSERT( pPlayer );
if( !pPlayer ) return ;
if( !pPlayer->GetField() ) return;
// 蜡瓤茄 困摹牢啊 眉农
if( !pPlayer->GetField()->IsMovableCoordinates( &pRecvMsg->vPos ) ) return;
pPlayer->GetField()->TeleportObject( pPlayer, &pRecvMsg->vPos );
}
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