handler_cg_map.cpp

来自「奇迹世界 部分源代码奇迹世界 部分源代码奇迹世界 部分源代码」· C++ 代码 · 共 39 行

CPP
39
字号
#include "stdafx.h"
#include ".\Handler_CG_MAP.h"

#include <Protocol_CG.h>
#include <PacketStruct_CG.h>

#include "Field.h"
#include "FieldServer.h"
#include "Map.h"
#include "Player.h"
#include "ServerSession.h"


Handler_CG_MAP::Handler_CG_MAP()
{
}

Handler_CG_MAP::~Handler_CG_MAP()
{
}

VOID Handler_CG_MAP::OnCG_MAP_TELEPORT_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize )
{
	MSG_CG_MAP_TELEPORT_SYN * pRecvMsg = (MSG_CG_MAP_TELEPORT_SYN *)pMsg;

	Player * pPlayer = PlayerManager::Instance()->FindPlayer( pRecvMsg->m_dwKey );
	ASSERT( pPlayer );
	if( !pPlayer ) return ;

	if( !pPlayer->GetField() ) return;

	// 蜡瓤茄 困摹牢啊 眉农
	if( !pPlayer->GetField()->IsMovableCoordinates( &pRecvMsg->vPos ) ) return;
	
	pPlayer->GetField()->TeleportObject( pPlayer, &pRecvMsg->vPos );
}


⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?