📄 hunting.h
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#pragma once
#include "room.h"
class HUNTING_DESC;
class Hunting :
public Room
{
friend class ZoneManager;
public:
Hunting(void);
virtual ~Hunting(void);
BOOL Init( KEYTYPE Key, CODETYPE MapCode, KEYTYPE LeaderPlayerKey, HUNTING_DESC & IN desc );
virtual BOOL Update( DWORD dwDeltaTick );
const HUNTING_DESC *GetHuntingDesc() { return &m_RoomDesc; }
virtual eROOMTYPE GetRoomType() { return m_RoomDesc.m_eRoomType; }
virtual CODETYPE GetEntryFieldCode() { return m_RoomDesc.m_FieldCode; }
protected:
virtual BOOL readyPlayer( Player * pPlayer, CODETYPE FieldCode );
virtual BOOL joinPlayer( Player * pPlayer, CODETYPE FieldCode );
virtual BOOL leavePlayer( Player * pPlayer );
private:
HUNTING_DESC m_RoomDesc;
__DECL_ZONE_POOL( Hunting )
};
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