📄 gamevillage.h
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#pragma once
#include "gamezone.h"
class GameVillage : public GameZone
{
public:
GameVillage(void);
virtual ~GameVillage(void);
VOID Init( KEYTYPE Key, CODETYPE MapCode, const TCHAR * pszRoomTitle, const TCHAR * pszRoomPWD, const BASE_ROOMINFO * IN pRoomInfo );
virtual eZONETYPE GetZoneType() { return eZONETYPE_VILLAGE; }
virtual VOID Ready( Player * pPlayer, CODETYPE FieldCode, WzID AreaID );
virtual BOOL Join( Player * pPlayer, CODETYPE FieldCode, WzID AreaID );
__DECL_GAMEZONEPOOL(GameVillage)
};
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