📄 handler_cg_skill.h
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#ifndef __HANDLER_CG_SKILL_H__
#define __HANDLER_CG_SKILL_H__
#pragma once
class ServerSession;
struct MSG_BASE;
class Handler_CG_SKILL
{
public:
Handler_CG_SKILL();
~Handler_CG_SKILL();
static VOID OnCG_SKILL_ACTION_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
static VOID OnCG_SKILL_SELECT_SKILLPOINT_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
};
#endif // __HANDLER_CG_SKILL_H__
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