📄 missionroom.cpp
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#include "stdafx.h"
#include ".\missionroom.h"
#include ".\Village.h"
#include ".\Player.h"
MissionRoom::MissionRoom()
{
}
MissionRoom::~MissionRoom()
{
}
VOID MissionRoom::JoinPlayer( CODETYPE FieldCode, Player * pParicipator )
{
Zone::JoinPlayer( FieldCode, pParicipator );
pParicipator->SetZone( ePRS_AT_MISSION_ROOM, this, FieldCode );
}
VOID MissionRoom::teleport( WzVector * pToVec )
{
__UNUSED( pToVec );
}
VOID MissionRoom::warp( BYTE byFieldIdx )
{
__UNUSED( byFieldIdx );
}
VOID MissionRoom::portal( DWORD dwRoomKey )
{
__UNUSED( dwRoomKey );
}
VOID MissionRoom::migrate()
{
}
VOID MissionRoom::Create( MAPID MapID, sROOM_DESC * pRoomDesc, sROOM_OPTION_DESC * pOptionDesc )
{
Zone::Create( MapID, pRoomDesc, pOptionDesc );
// NPC 积己
// WzVector vPos;
// vPos.x = 125.62965f; vPos.y = 75.015633f; vPos.z = 10.335526f;
// CreateNPC(0, 1, 10, &vPos);
}
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