handler_cg_gm.h
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H
57 行
#ifndef __HANDLER_CG_GM_H__
#define __HANDLER_CG_GM_H__
#pragma once
#define Handler_CG_GM_DECL( p ) static VOID On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
#define Handler_CG_GM_IMPL( p ) VOID Handler_CG_GM::On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
#include <PacketStruct.h>
#include <GMCmdManager.h>
class ServerSession;
class Handler_CG_GM
{
public:
Handler_CG_GM();
~Handler_CG_GM();
/*
static VOID OnCG_GM_MONSTER_CREATE_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_MONSTER_DESTROYALL_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_MONSTER_DESTROYNEAR_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_OBSERVER_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_UNDEAD_MODE_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_CHARINFO_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_CREATE_ITEM_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_CREATE_ENCHANT_ITEM_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_DESTROY_ITEM_AROUND_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_CREATE_MONEY_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_LEVEL_UP_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_STAT_UP_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
static VOID OnCG_GM_SKILLPOINT_UP_SYN( ServerSession * pServerSession, MSG_BASE* pMsg, WORD wSize );
Handler_CG_GM_DECL( CG_GM_RELOAD_DATA_CMD );
Handler_CG_GM_DECL( CG_GM_ROOMINFO_SYN );
Handler_CG_GM_DECL( CG_GM_RESURRECTION_SYN ); // 何劝
Handler_CG_GM_DECL( CG_GM_RECOVERY_SYN ); // 雀汗
Handler_CG_GM_DECL( CG_GM_SET_SPEED_SYN ); // 加档
Handler_CG_GM_DECL( CG_GM_ENTRANCE_SYN ); // 涝厘
Handler_CG_GM_DECL( CG_GM_FORCE_DISCONNECT_SYN ); // 立加辆丰
Handler_CG_GM_DECL( CG_GM_MONSTER_DESTROYONE_SYN ); // 阁胶磐 力芭(酒捞袍, 版氰摹 绝澜)
Handler_CG_GM_DECL( CG_GM_MONSTER_KILLONE_SYN ); // 阁胶磐 懦(酒捞袍, 版氰摹 乐澜)
*/
Handler_CG_GM_DECL( CG_GM_STRING_CMD_SYN ); // 胶飘傅 疙飞绢 贸府
public:
static GMCmdManager m_GMCmdManager;
};
#endif // __HANDLER_CG_GM_H__
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