📄 mapobject.h
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// MapObject.h: interface for the MapObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAPOBJECT_H__5ACBB04B_B1A3_4716_86DE_ED7FAF1D96B7__INCLUDED_)
#define AFX_MAPOBJECT_H__5ACBB04B_B1A3_4716_86DE_ED7FAF1D96B7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NonCharacter.h"
struct BASE_MAPOBJECTINFO
{
DWORD m_dwHP;
DWORD m_dwMaxHP;
};
class MapObject : public NonCharacter
{
public:
MapObject();
virtual ~MapObject();
virtual VOID Update( DWORD dwDeltaTick );
inline BASE_MAPOBJECTINFO * GetBaseInfo() { return &m_BaseInfo; }
//VOID SetBaseInfo( BASE_MAPOBJECTINFO * pInfo );
virtual BOOL Init();
virtual VOID Release();
DWORD GetHP(){ return m_BaseInfo.m_dwHP; }
DWORD GetMaxHP(){ return m_BaseInfo.m_dwMaxHP; }
VOID DescreasingHP( DWORD dwHP );
protected:
BASE_MAPOBJECTINFO m_BaseInfo;
};
#endif // !defined(AFX_MAPOBJECT_H__5ACBB04B_B1A3_4716_86DE_ED7FAF1D96B7__INCLUDED_)
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