📄 objectlist.cpp
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#include "StdAfx.h"
#include <Macro.h>
#include "ObjectList.h"
#include "Object.h"
#include "Player.h"
ObjectList::ObjectList()
{
}
ObjectList::~ObjectList()
{
RemoveAll();
}
BOOL ObjectList::Add(Object *pObject)
{
M_OBJECT_LIST_ITR iObject = find(pObject->GetObjectKey());
if ( iObject != end() )
{
return FALSE;
}
//(*this)[pObject->GetObjectKey()] = pObject;
insert(M_OBJECT_LIST_PAIR(pObject->GetObjectKey(),pObject));
return TRUE;
}
BOOL ObjectList::Remove(Object *pObject)
{
SASSERT( pObject != NULL, "[ObjectList::Remove] pObject != NULL" );
M_OBJECT_LIST_ITR iObject = find( pObject->GetObjectKey() );
if ( iObject != end() )
{
erase( iObject );
return TRUE;
}
return FALSE;
}
Object * ObjectList::Remove(const DWORD dwObjKey)
{
M_OBJECT_LIST_ITR iObject = find( dwObjKey );
if (iObject != end())
{
Object* pObject = iObject->second;
erase( iObject );
return pObject;
}
return NULL;
}
Object* ObjectList::Find(const DWORD dwObjKey)
{
M_OBJECT_LIST_ITR iObject = find( dwObjKey );
if (iObject != end())
{
return iObject->second;
}
return NULL;
}
VOID ObjectList::RemoveAll()
{
clear();
}
VOID ObjectList::Update(DWORD dwElapsedTime)
{
M_OBJECT_LIST_ITR iObject = begin();
for ( ; iObject != end() ; iObject++ )
{
Object* pObject = iObject->second;
pObject->Update( dwElapsedTime );
}
}
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