📄 handler_ag_gm.cpp
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#include "StdAfx.h"
#include <PacketStruct_AG.h>
#include "Player.h"
#include "ServerSession.h"
#include "Handler_AG_GM.h"
Handler_AG_GM::Handler_AG_GM()
{
}
Handler_AG_GM::~Handler_AG_GM()
{
}
Handler_AG_GM_IMPL( AG_GM_TELEPORT_CMD )
{
MSG_AG_GM_TELEPORT_CMD* pRecvMsg = (MSG_AG_GM_TELEPORT_CMD*)pMsg;
Player *pPlayer = PlayerManager::Instance()->FindPlayer( pRecvMsg->m_dwKey );
if( !pPlayer ) return;
// 鸥百狼 泅犁 困摹
WzVector vTargetPos;
pPlayer->GetPos( &vTargetPos );
if( !pPlayer->GetField() ) return;
// 蜡瓤茄 困摹牢啊 眉农
if( !pPlayer->GetField()->IsMovableCoordinates( &pRecvMsg->m_vDestPos ) ) return;
pPlayer->GetField()->TeleportObject( pPlayer, &pRecvMsg->m_vDestPos );
}
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