📄 handler_cg_sync.h
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#ifndef __HANDLER_CG_SYNC_H__
#define __HANDLER_CG_SYNC_H__
#pragma once
#include <PacketStruct.h>
class ServerSession;
class Handler_CG_SYNC
{
public:
Handler_CG_SYNC();
~Handler_CG_SYNC();
static RC::eSYNC_RESULT MoveCommon( Player * pPlayer, BYTE byState, WzVector &wvCurPos, WzVector &wvDestPos, BYTE byNumRoute, TILEINDEX* piRoute);
static RC::eSYNC_RESULT KBMoveCommon( Player * pPlayer, WzVector &wvCurPos );
static VOID CalcFinalDir( WzVector &vFinalDir, WORD wAngle, BOOL bFastMove, BYTE byMoveState );
static VOID SendMoveNakMsg( Player * pPlayer, RC::eSYNC_RESULT eErrorCode );
static VOID OnAG_SYNC_PLAYER_ENTER_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
static VOID OnAG_SYNC_PLAYER_WARP_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
static VOID OnCG_SYNC_MOVE_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
static VOID OnCG_SYNC_TARGET_MOVE_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
static VOID OnCG_SYNC_KBMOVE_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
static VOID OnCG_SYNC_STOP_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
static VOID OnCG_SYNC_FAST_KBMOVE_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
};
#endif // __HANDLER_CG_SYNC_H__
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