📄 baseeffect.cpp
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#include "stdafx.h"
#include "BaseEffect.h"
VOID BaseEffect::Init( SLOTCODE SkillCode, int iApplicationTime, int iPeriod, Character *pAttacker, WzVector vCurPos, float fRadius )
{
m_SkillCode = SkillCode;
m_pOwner = pAttacker;
m_vCurPos = vCurPos;
m_fRadius = fRadius;
m_pField = pAttacker->GetField();
m_dwSectorIndex = pAttacker->GetSectorIndex();
BaseStatus::Init( NULL, 0, iApplicationTime, iPeriod );
}
VOID BaseEffect::Execute()
{
BaseStatus::Execute();
}
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