📄 guildserversession.cpp
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#include "StdAfx.h"
#include ".\guildserversession.h"
#include ".\PacketHandler.h"
GuildServerSession::GuildServerSession(void)
{
}
GuildServerSession::~GuildServerSession(void)
{
}
VOID GuildServerSession::OnConnect( BOOL bSuccess, DWORD dwSessionIndex )
{
ServerSession::OnConnect( bSuccess, dwSessionIndex );
if( bSuccess )
{
SUNLOG( eFULL_LOG, "[GuildServerSession::OnConnect] Connected to Guild Server." );
ServerSession::SendServerType();
}
else
{
}
}
VOID GuildServerSession::OnDisconnect()
{
printf( "Disconnected from Guild Server." );
ServerSession::OnDisconnect();
}
VOID GuildServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
PacketHandler::Instance()->ParsePacket_GZ( this, (MSG_BASE *)pMsg, wSize );
}
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