📄 mapallocator.h
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#ifndef __MAP_ALLOCATOR_H__
#define __MAP_ALLOCATOR_H__
#pragma once
#include <MemoryPoolFactory.h>
using namespace util;
class Map;
class MapInfoLoader;
class Field;
class Sector;
class Zone;
class SectorGroup;
class MapAllocator
{
public:
MapAllocator();
~MapAllocator();
VOID Init( DWORD MapPoolSize, DWORD SectorPoolSize, WORD wVillageSectorSize, WORD wRoomSectorSize );
VOID Release();
Map * AllocMap( MAPID sid, int iFieldIndex );
VOID FreeMap( Map * pMap );
private:
MapInfoLoader * m_pMapInfoLoader;
CMemoryPoolFactory<Map> * m_pMapPool;
CMemoryPoolFactory<Field> * m_pFieldPool;
CMemoryPoolFactory<Sector> * m_pSectorPool;
CMemoryPoolFactory<SectorGroup> * m_pSectorGroupPool;
};
extern MapAllocator g_MapAllocator;
#endif // __MAP_ALLOCATOR_H__
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