📄 gamehuntingroom.h
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#pragma once
#include "gameroom.h"
class GameHuntingRoom : public GameRoom
{
public:
GameHuntingRoom(void);
virtual ~GameHuntingRoom(void);
VOID Init( KEYTYPE Key, CODETYPE MapCode, const TCHAR * pszRoomTitle, const TCHAR * pszRoomPWD, const BASE_ROOMINFO * IN pRoomInfo, const ADDITIONAL_ROOMINFO * IN pAdditionalInfo );
virtual eZONETYPE GetZoneType() { return eZONETYPE_HUNTING; }
virtual VOID Ready( Player * pPlayer, CODETYPE FieldCode, WzID AreaID );
virtual BOOL Join( Player * pPlayer, CODETYPE FieldCode, WzID AreaID );
virtual CODETYPE GetEntryFieldCode();
virtual const ADDITIONAL_ROOMINFO * GetAdditionalInfo() { return &m_AdditionalInfo; }
protected:
inline VOID SetAdditionalRoomInfo(const ADDITIONAL_ROOMINFO * pInfo) { memcpy(&m_AdditionalInfo, pInfo, sizeof(ADDITIONAL_ROOMINFO)); }
private:
ADDITIONAL_ROOMINFO m_AdditionalInfo;
__DECL_GAMEZONEPOOL(GameHuntingRoom)
};
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