📄 quickmanager.h
字号:
#pragma once
class SCSlotContainer;
class SCQuickSlotContainer;
class SlotManager;
class Player;
class SCQuickSlot;
class QuickManager
{
public:
QuickManager(void);
~QuickManager(void);
VOID Init( SlotManager * pMGR );
VOID Release();
SCQuickSlotContainer * GetQuickSlotContainer();
BOOL ValidPos( SLOTIDX atIndex, POSTYPE atPos, BOOL bEmptyCheck = TRUE );
BOOL ValidState();
BOOL IsEmpty( POSTYPE pos );
VOID SerializeQuickStream( POSTYPE pos, QUICKSTREAM * IN pStream, eSERIALIZE eType = SERIALIZE_LOAD );
RC::eQUICK_RESULT LinkSkill( SLOTCODE code, POSTYPE toPos );
RC::eQUICK_RESULT LinkItem( POSTYPE orgPos, POSTYPE toPos );
RC::eQUICK_RESULT Unlink( POSTYPE atPos );
RC::eQUICK_RESULT Move( POSTYPE fromPos, POSTYPE toPos );
VOID UpdateOriginalItems();
private:
VOID _IteratingOriginalItem( SCSlotContainer * pContainer, SCQuickSlot & rQuickSlot, SLOTCODE ItemCode );
Player * m_pPlayer;
SlotManager * m_pSlotMGR;
SCSlotContainer ** m_ppSlotContainer;
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -