📄 tempserversession.cpp
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#include "stdafx.h"
#include ".\tempserversession.h"
#include <Macro.h>
#include "PacketHandler.h"
#include "ServerSessionFactory.h"
#include "ServerSessionManager.h"
TempServerSession::TempServerSession()
: m_bFirst ( TRUE )
{
}
TempServerSession::~TempServerSession()
{
}
VOID TempServerSession::OnConnect( BOOL bSuccess )
{
__UNUSED(bSuccess);
}
VOID TempServerSession::OnRecv( BYTE * pMsg, WORD wSize )
{
// 捞率栏肺 甸绢 棵 荐 乐绰 辑滚绰
// 辑滚甸狼 立加 规氢栏肺 杭锭 Agent辑滚父捞 弊凡 荐 乐促.!!!
ASSERT( m_bFirst == TRUE );
m_bFirst = FALSE;
// 钱肺何磐 NetworkObject甫 罐酒 柯促.
MSG_SERVER_TYPE * pRecvMsg = (MSG_SERVER_TYPE *)pMsg;
ServerSession * pNewSession = ServerSessionFactory::Instance()->AllocServerSession( (eSERVER_TYPE)pRecvMsg->m_byServerType );
// 货肺款 NetworkObject栏肺 背眉
Redirect( pNewSession );
ServerSessionManager::Instance()->RemoveServer( GetSessionIndex() );
ServerSessionFactory::Instance()->FreeServerSession( this );
ServerSessionManager::Instance()->AddServer( pNewSession );
}
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