📄 inventoryslotcontainer.h
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// InventorySlotContainer.h: interface for the CInventorySlotContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_INVENTORYSLOTCONTAINER_H__AFF3C604_8FAD_4E1F_B2E4_C6620E00E1D3__INCLUDED_)
#define AFX_INVENTORYSLOTCONTAINER_H__AFF3C604_8FAD_4E1F_B2E4_C6620E00E1D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SCItemSlotContainer.h"
class CInventorySlotContainer : public SCItemSlotContainer
{
public:
CInventorySlotContainer();
virtual ~CInventorySlotContainer();
virtual VOID UpdateSlot( POSTYPE AtPos, eSlotType type, DBSERIAL serial, SLOTCODE code, POSTYPE quickPos, DURATYPE dura, BYTE level, eUPDATE_BIT upbits = UB_ALL );
virtual VOID UpdateSlot( POSTYPE AtPos, SCSlot & IN rSlot );
virtual BOOL InsertSlot( POSTYPE AtPos, SCSlot & IN rSlot ); // 浇吩俊 按眉 眠啊
virtual VOID DeleteSlot( POSTYPE AtPos, SCSlot * pSlotOut );
inline VOID SetPlayer( Player * pPlayer ) { m_pPlayer = pPlayer; }
protected:
Player * m_pPlayer;
};
#endif // !defined(AFX_INVENTORYSLOTCONTAINER_H__AFF3C604_8FAD_4E1F_B2E4_C6620E00E1D3__INCLUDED_)
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