📄 handler_cg_connection.h
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#ifndef __HANDLER_CG_CONNECTION_H__
#define __HANDLER_CG_CONNECTION_H__
#pragma once
#include <PacketStruct.h>
#include "Player.h"
#include <PacketStruct_AG.h>
class ServerSession;
class Handler_CG_CONNECTION
{
public:
Handler_CG_CONNECTION();
~Handler_CG_CONNECTION();
//static VOID OnCG_CONNECTION_BACKTOCHARSELECT_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
};
#endif // __HANDLER_CG_CONNECTION_H__
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