📄 normalattack.h
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#pragma once
#include "Skill.h"
struct BASE_STYLEINFO;
class NormalAttack : public Skill
{
public:
NormalAttack() : m_pBaseStyleInfo(NULL) {}
virtual ~NormalAttack(){}
virtual VOID Init( Character* pOwnerChar, SkillInfo* pSkillInfo, void* pBaseStyleInfo );
virtual VOID Release() {}
virtual VOID StartExecute();
virtual VOID EndExecute() {}
virtual SLOTCODE GetSkillCode();
virtual eSKILL GetSkillClassCode();
virtual eSKILL_TYPE GetSkillType() { return SKILL_TYPE_NORMAL; }
virtual VOID SetExecuteInterval();
virtual BOOL CheckMainTarget(); // MainTarget捞 蜡瓤茄瘤 眉农茄促.
virtual BOOL ParamInitialize(); // 颇扼固磐 檬扁拳
private:
BOOL CalcDamage( Character *pTarget );
VOID Broadcast_Normal_Result();
private:
BYTE m_byAttackSequence; // 傍拜鸥涝(1鸥, 2鸥)
BASE_STYLEINFO *m_pBaseStyleInfo;
Character* m_pMainTarget; // 皋牢鸥百
DAMAGETYPE m_wDamage; // 鸥百狼 单固瘤
};
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