📄 monstermanager.h
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#ifndef __MONSTER_MANAGER_H__
#define __MONSTER_MANAGER_H__
#pragma once
#include <CriticalSection.h>
#include <Singleton.h>
#include <map>
using namespace std;
using namespace util;
class Object;
class ObjectList;
class MonsterManager
{
public:
MonsterManager();
~MonsterManager(void);
public:
BOOL AddMonster(Object *pMonster);
BOOL RemoveMonster(Object *pMonster);
Object* RemoveMonster(const DWORD dwObjKey);
Object* FindMonster(const DWORD dwObjKey);
VOID RemoveAllMonster();
VOID Update(DWORD dwElapsedTime);
private:
ObjectList* m_pObjectList;
CCriticalSection m_cs;
};
#endif // __MONSTER_MANAGER_H__
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