📄 village.cpp
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#include "StdAfx.h"
#include ".\village.h"
#include "Player.h"
__IMPL_ZONE_POOL(Village);
Village::Village(void)
{
setType( eZONE_VILLAGE );
}
Village::~Village(void)
{
}
BOOL Village::Init( KEYTYPE Key )
{
if( !Zone::Init( Key, Key ) ) return FALSE;
setType( eZONE_VILLAGE );
return TRUE;
}
BOOL Village::readyPlayer( Player * pPlayer, CODETYPE FieldCode )
{
// 肺厚 唱啊辑 付阑 倒酒 哎 锭 => AT_LOBBY
// 固记俊辑 唱啊辑 付阑 倒酒 哎 锭 => NOT_AT_ZONE
// 清泼俊辑 唱啊辑 付阑 倒酒 哎 锭 => NOT_AT_ZONE
// 惑炔俊 蝶扼 绢痘霸 贸府且鳖?
/*
DEBUG_CODE( Zone * pEnterZone = NULL;
CODETYPE EnterFieldCode = 0;
eZONE_STATE eRoomState = pPlayer->GetZone( &pEnterZone, EnterFieldCode );
if( eRoomState & ePRS_AT_ZONE )
return FALSE;);
*/
Zone * pPrevZone = NULL;
CODETYPE EnterFieldCode = 0;
eZONE_STATE eRoomState = pPlayer->GetZone( &pPrevZone, EnterFieldCode );
if( eRoomState & ePRS_AT_ZONE )
{
// At LOBBY
if( !pPrevZone->LeavePlayer( pPlayer ) ) return FALSE;
}
pPlayer->SetZone( ePRS_BEFORE_ENTER_VILLAGE, this, FieldCode );
return TRUE;
}
BOOL Village::joinPlayer( Player * pPlayer, CODETYPE FieldCode )
{
Zone * pEnterZone = NULL;
CODETYPE EnterFieldCode = 0;
eZONE_STATE eRoomState = pPlayer->GetZone( &pEnterZone, EnterFieldCode );
if( !(eRoomState & ePRS_BEFORE_ENTER_VILLAGE) )
{
SASSERT( NULL, "蜡历狼 规惑怕啊 捞惑钦聪促.JoinPlayer() : 甸绢棵妨绰 规捞 付阑捞酒聪促." );
return FALSE;
}
pPlayer->SetZone( ePRS_AT_VILLAGE, this, FieldCode );
return TRUE;
}
BOOL Village::leavePlayer( Player * pPlayer )
{
DEBUG_CODE( Zone * pEnterZone = NULL;
CODETYPE EnterFieldCode = 0;
eZONE_STATE eRoomState = pPlayer->GetZone( &pEnterZone, EnterFieldCode );
if( eRoomState != ePRS_AT_VILLAGE )
return FALSE;);
pPlayer->SetZone( ePRS_NOT_AT_ZONE, NULL, 0 );
return TRUE;
}
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