📄 handler_cg_summon.h
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#pragma once
#include <PacketStruct.h>
class ServerSession;
class Summoned;
class Handler_CG_SUMMON
{
public:
Handler_CG_SUMMON();
~Handler_CG_SUMMON();
static VOID OnCG_SUMMON_COMMAND_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
static VOID OnCG_SUMMON_SKILL_ACTION_SYN( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
static BOOL CheckMainTarget( Summoned *pSummoned, SLOTCODE SkillCode, DWORD &dwMainTragetKey, WzVector &vMainTragetPos );
};
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