📄 handler_ag_connection.h
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#pragma once
#include <PacketStruct.h>
class ServerSession;
#define Handler_AG_CONNECTION_DECL( p ) static VOID On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
#define Handler_AG_CONNECTION_IMPL( p ) VOID Handler_AG_CONNECTION::On##p( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize )
class Handler_AG_CONNECTION
{
public:
Handler_AG_CONNECTION(void);
~Handler_AG_CONNECTION(void);
// Handler_AG_CONNECTION_DECL( AG_CONNECTION_UNREGISTER_SYN );
// Handler_AG_CONNECTION_DECL( AG_CONNECTION_ENTERVILLAGEREQ_SYN );
Handler_AG_CONNECTION_DECL( AG_CONNECTION_DISCONNECT_CMD );
//static VOID OnAG_CONNECTION_UNREGISTER_CMD( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
};
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