📄 gmcmdstring.h
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#pragma once
#define MAX_GMCMD_STRING 128
#define GMSTRING_FILE "data\\GMCommand.ini"
class GMCmdString
{
public:
GMCmdString(void);
~GMCmdString(void);
private:
//皋牢疙飞绢
TCHAR m_szEntrance[MAX_GMCMD_STRING]; //涝厘
TCHAR m_szSpeed[MAX_GMCMD_STRING]; //加档
TCHAR m_szWhisper[MAX_GMCMD_STRING]; //庇富
TCHAR m_szTransparent[MAX_GMCMD_STRING]; //捧疙
TCHAR m_szInvincivility[MAX_GMCMD_STRING]; //公利
TCHAR m_szAccount[MAX_GMCMD_STRING]; //绢墨款飘
TCHAR m_szRemovalMonster[MAX_GMCMD_STRING]; //阁胶磐力芭
TCHAR m_szRemoval[MAX_GMCMD_STRING]; //力芭
TCHAR m_szKill[MAX_GMCMD_STRING]; //懦
TCHAR m_szCreateItem[MAX_GMCMD_STRING]; //酒捞袍积己
TCHAR m_szCreateHeim[MAX_GMCMD_STRING]; //窍烙积己
TCHAR m_szLevelUp[MAX_GMCMD_STRING]; //饭骇诀
TCHAR m_szForceDisconnect[MAX_GMCMD_STRING]; //(碍力)立加辆丰
TCHAR m_szRebirth[MAX_GMCMD_STRING]; //何劝
TCHAR m_szRecovery[MAX_GMCMD_STRING]; //雀汗
TCHAR m_szCreateMonster[MAX_GMCMD_STRING]; //阁胶磐家券
TCHAR m_szRemovalItem[MAX_GMCMD_STRING]; //酒捞袍力芭
TCHAR m_szStatPointUp[MAX_GMCMD_STRING]; //胶泡器牢飘 诀
TCHAR m_szSkillPointUp[MAX_GMCMD_STRING]; //胶懦器牢飘 诀
TCHAR m_szCharInfo[MAX_GMCMD_STRING]; //(某腐磐)沥焊
TCHAR m_szRoomInfo[MAX_GMCMD_STRING]; //规沥焊
TCHAR m_szCreateEnchantItem[MAX_GMCMD_STRING]; //牢镁飘酒捞袍 积己
//何 疙飞绢
TCHAR m_szTurnOn[MAX_GMCMD_STRING]; //脑
TCHAR m_szTurnOff[MAX_GMCMD_STRING]; //阐
public:
bool Init();
public:
TCHAR* GetEntrance(){ return m_szEntrance; }
TCHAR* GetSpeed(){ return m_szSpeed; } //加档
TCHAR* GetWhisper(){ return m_szWhisper; } //庇富
TCHAR* GetTransparent(){ return m_szTransparent; } //捧疙
TCHAR* GetInvincivility(){ return m_szInvincivility; } //公利
TCHAR* GetAccount(){ return m_szAccount; } //绢墨款飘
TCHAR* GetRemovalMonster(){ return m_szRemovalMonster; } //阁胶磐力芭
TCHAR* GetRemoval(){ return m_szRemoval; } //力芭
TCHAR* GetKill(){ return m_szKill; } //懦
TCHAR* GetCreateItem(){ return m_szCreateItem; } //酒捞袍积己
TCHAR* GetCreateHeim(){ return m_szCreateHeim; } //窍烙积己
TCHAR* GetLevelUp(){ return m_szLevelUp; } //饭骇诀
TCHAR* GetForceDisconnect(){ return m_szForceDisconnect; } //(碍力)立加辆丰
TCHAR* GetRebirth(){ return m_szRebirth; } //何劝
TCHAR* GetRecovery(){ return m_szRecovery; } //雀汗
TCHAR* GetCreateMonster(){ return m_szCreateMonster; } //阁胶磐家券
TCHAR* GetRemovalItem(){ return m_szRemovalItem; } //酒捞袍力芭
TCHAR* GetStatPointUp(){ return m_szStatPointUp; } //胶泡器牢飘 诀
TCHAR* GetSkillPointUp(){ return m_szSkillPointUp; } //胶懦器牢飘 诀
TCHAR* GetCharInfo(){ return m_szCharInfo; } //(某腐磐)沥焊
TCHAR* GetRoomInfo(){ return m_szRoomInfo; } //规沥焊
TCHAR* GetCreateEnchantItem(){ return m_szCreateEnchantItem; } //牢镁飘酒捞袍 积己
//何疙飞绢
TCHAR* GetTurnOn(){ return m_szTurnOn; } //脑
TCHAR* GetTurnOff(){ return m_szTurnOff; } //阐
};
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