📄 handler_cg_status.h
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#ifndef __Handler_CG_STATUS_H__
#define __Handler_CG_STATUS_H__
#pragma once
#include <PacketStruct.h>
class ServerSession;
class Handler_CG_STATUS
{
public:
Handler_CG_STATUS();
~Handler_CG_STATUS();
static VOID OnCG_STATUS_STAT_SELECT_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
static VOID OnCG_STATUS_RESURRECTION_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
static VOID OnCG_STATUS_EMOTION_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
static VOID OnCG_STATUS_CONDITION_CHANGE_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
static VOID OnCG_STATUS_RENDER_OPTION_SYN( ServerSession * pServerSession, MSG_BASE *pMsg, WORD wSize );
};
#endif // __Handler_CG_STATUS_H__
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