📄 missionroom.h
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#ifndef __MISSION_ROOM_H__
#define __MISSION_ROOM_H__
#pragma once
#include "Zone.h"
class MissionRoom : public Zone
{
public:
MissionRoom();
virtual ~MissionRoom();
virtual eZONE_TYPE GetZoneType() { return eZONE_MISSIONROOM; }
VOID JoinPlayer( CODETYPE FieldCode, Player * pParicipator );
virtual VOID change( Zone * pToRoom ) { __UNUSED(pToRoom); }
virtual VOID teleport( WzVector * pToVec );
virtual VOID warp( BYTE byFieldIdx );
virtual VOID portal( DWORD dwRoomKey );
virtual VOID migrate();
virtual VOID Create( MAPID MapID, sROOM_DESC * pRoomDesc, sROOM_OPTION_DESC * pOptionDesc );
// 固记捞唱 清泼俊 蝶扼辑 辆幅俊 蝶扼辑 备泅捞 撇赴 窃荐
/*
virtual VOID CompletedMission(); //< 敲饭捞绢 焊惑 趣篮 捞林
virtual VOID FailedMission(); //< 矫累痢栏肺 倒酒啊芭唱 国淋
virtual VOID GiveRewardToPlayer(); //< 敲饭捞绢俊 焊惑窍扁
virtual VOID GivePenaltyToPlayer(); //< 敲饭捞绢俊 国林促
virtual BOOL IsCompleteMission(); //< missionRoom class肺 ( 焊胶按眉啊 磷菌阑 锭)
*/
private:
};
#endif // __MISSION_ROOM_H__
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