📄 pvpinfo.cpp
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#include "StdAfx.h"
#include ".\pvpinfo.h"
#include ".\PVPFormula.h"
#include <Global.h>
PVPInfo::PVPInfo(Player * pPlayer):
m_pPlayer(pPlayer)
{
SetPVPState( ePVP_USER_NONE );
}
PVPInfo::~PVPInfo(void)
{
}
VOID PVPInfo::Init()
{
Clear();
SetPVPState( ePVP_USER_NONE );
SetTeam( 0 );
StopTimer();
}
DWORD PVPInfo::CalcPoint()
{
BASE_PLAYERINFO * pInfo = m_pPlayer->SCPlayer::GetCharInfo();
pInfo->m_dwPVPMaxSeries = BOUND_CHECK( 0, m_MaxSeries, INT_MAX );
pInfo->m_dwPVPMaxKill = BOUND_CHECK( 0, m_TotalKill, INT_MAX );
pInfo->m_dwPVPMaxDie = BOUND_CHECK( 0, m_TotalDie, INT_MAX );
pInfo->m_dwPVPTotalKill = BOUND_CHECK( 0, pInfo->m_dwPVPTotalKill+m_TotalKill, INT_MAX );
pInfo->m_dwPVPTotalDie = BOUND_CHECK( 0, pInfo->m_dwPVPTotalDie+m_TotalDie, INT_MAX );
DWORD plusPoint = CalcPVPPoint( m_MaxSeries, m_TotalKill, m_TotalDie );
pInfo->m_dwPVPPoint = BOUND_CHECK( 0, pInfo->m_dwPVPPoint+plusPoint, INT_MAX );
return plusPoint;
}
DWORD PVPInfo::CalcScore( LEVELTYPE MyLV, LEVELTYPE OtherLV )
{
BASE_PLAYERINFO * pInfo = m_pPlayer->SCPlayer::GetCharInfo();
DWORD plusScore = CalcPVPScore( MyLV, OtherLV - MyLV );
pInfo->m_dwPVPScore = BOUND_CHECK( 0, pInfo->m_dwPVPScore+plusScore, INT_MAX );
return plusScore;
}
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