📄 network.h
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#ifndef __NETWORK_H__
#define __NETWORK_H__
#pragma once
/*
#include <Singleton.h>
using namespace util;
class IOCPServer;
typedef VOID (*fnOnAcceptServer)( DWORD dwSessionIndex );
typedef VOID (*fnOnDisconnectServer)( DWORD dwSessionIndex );
typedef VOID (*fnOnConnectServer)( DWORD dwSessionIndex, BOOL bSuccess );
typedef VOID (*fnOnRecvServer)( DWORD dwSessionIndex, BYTE *pMsg, WORD wSize );
typedef VOID (*fnOnAcceptClient)( DWORD dwSessionIndex );
typedef VOID (*fnOnDisconnectClient)( DWORD dwSessionIndex );
typedef VOID (*fnOnConnectClient)( DWORD dwSessionIndex, BOOL bSuccess );
typedef VOID (*fnOnRecvClient)( DWORD dwSessionIndex, BYTE *pMsg, WORD wSize );
class Network : public Singleton<Network>
{
public:
Network();
~Network();
VOID Init( fnOnAcceptServer _fnOnServerAccept, fnOnDisconnectServer _fnOnServerDisconnect,
fnOnConnectServer _fnOnServerConnect, fnOnRecvServer _fnOnServerRecv,
fnOnAcceptClient _fnOnClientAccept, fnOnDisconnectClient _fnOnClientDisconnect,
fnOnConnectClient _fnOnClientConnect, fnOnRecvClient _fnOnClientRecv );
VOID Release();
BOOL StartServer( char * szIP, WORD wPort );
BOOL StartClient( char * szIP, WORD wPort );
VOID ConnectToClient( char * szIP, WORD wPort );
VOID ConnectToServer( char * szIP, WORD wPort );
VOID SendToServer( DWORD dwIndex, BYTE * pMsg, WORD wSize );
VOID SendToClient( DWORD dwIndex, BYTE * pMsg, WORD wSize );
VOID DisconnectServer( DWORD dwIndex );
VOID DisconnectClient( DWORD dwIndex );
VOID Update();
private:
enum { CLIENT_IOHANDLER = 0, SERVER_IOHANDLER = 1, };
IOCPServer * m_pIOCPServer;
};
*/
#endif // __NETWORK_H__
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