⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 missionmanager.cpp

📁 奇迹世界 部分源代码奇迹世界 部分源代码奇迹世界 部分源代码
💻 CPP
字号:
#include "StdAfx.h"
#include ".\missionmanager.h"

MissionManager::MissionManager(void)
{
	m_bModified = FALSE;
	m_bEnableWindowOpen = FALSE;
}

MissionManager::~MissionManager(void)
{
}

VOID MissionManager::SerializeStream( BYTE * pStream, WORD wSize, eSERIALIZE eType )
{
	ASSERT( wSize == MAX_MISSIONSTREAM_SIZE );
	ASSERT( MAX_MISSION_NUM*sizeof(MISSIONPART) == MAX_MISSIONSTREAM_SIZE );

	// 荐沥登瘤 臼疽促肺 檬扁拳!!
	m_bModified = FALSE;

	if( eType == SERIALIZE_STORE )
	{
		m_bEnableWindowOpen = FALSE;
		memcpy( m_pMission, pStream, wSize );
		// m_bEnableWindowOpen 眉农
		CheckEnableWindowOpen();
	}
	else if( eType == SERIALIZE_LOAD )
	{
		ASSERT( eType == SERIALIZE_LOAD );
		memcpy( pStream, m_pMission, wSize );
	}
}

VOID MissionManager::CheckEnableWindowOpen()
{
	for(INT i = 0 ; i < MAX_MISSION_NUM ; ++i )
	{
		if( GetMissionState(i) == MISSION_REWARD )
		{
			m_bEnableWindowOpen = TRUE;
			m_ReservedMissionNum = i;
			break;
		}
	}
}

eMISSION_STATE	MissionManager::GetMissionState( BYTE MissionNumber )
{
	ASSERT( MissionNumber < MAX_MISSION_NUM );
	return (eMISSION_STATE)(m_pMission[MissionNumber].State);
}

WORD MissionManager::GetMissionPoint( BYTE MissionNumber )
{
	ASSERT( MissionNumber < MAX_MISSION_NUM );
	ASSERT( m_pMission[MissionNumber].Point < 512 );
	return (WORD)(m_pMission[MissionNumber].Point);
}

VOID MissionManager::SetMissionState( BYTE MissionNumber, eMISSION_STATE state )
{
	ASSERT( m_pMission[MissionNumber].State != state );
	m_pMission[MissionNumber].State = state;
	if( MISSION_REWARD == state )
	{
		m_bEnableWindowOpen = TRUE;
		m_ReservedMissionNum = MissionNumber;
	}
	else if( m_bEnableWindowOpen && m_ReservedMissionNum == MissionNumber )
	{
		m_bEnableWindowOpen = FALSE;
	}

	m_bModified = TRUE;
}

VOID MissionManager::SetMissionPoint( BYTE MissionNumber, WORD Point )
{
	ASSERT( MissionNumber < MAX_MISSION_NUM );
	ASSERT( Point < 512 );
	ASSERT( m_pMission[MissionNumber].Point != Point );
	if( Point > 511 ) Point = 511;
	m_pMission[MissionNumber].Point = Point;
	m_bModified = TRUE;
}

BOOL MissionManager::IsClearHiddenMission( BYTE MissionNumber, BYTE HiddenMissionNumber )
{
	ASSERT( MissionNumber < MAX_MISSION_NUM );
	ASSERT( HiddenMissionNumber < MAX_HIDDEN_MISSION_NUM );

	return ( m_pMission[MissionNumber].Hidden & (1<<HiddenMissionNumber) );
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -