📄 battleseversession.cpp
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#include "stdafx.h"
#include "BattleServerSession.h"
#include "PacketHandler.h"
#include <PacketStruct.h>
BattleServerSession::BattleServerSession()
{
}
BattleServerSession::~BattleServerSession()
{
}
VOID BattleServerSession::Init()
{
ServerSession::Init();
}
VOID BattleServerSession::Release()
{
ServerSession::Release();
}
VOID BattleServerSession::Update()
{
ServerSession::Update();
}
VOID BattleServerSession::OnConnect( BOOL bSuccess, DWORD dwNetworkIndex )
{
ServerSession::OnConnect( bSuccess, dwNetworkIndex );
}
VOID BattleServerSession::OnDisconnect()
{
ServerSession::OnDisconnect();
}
VOID BattleServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
PacketHandler::Instance()->ParsePacket_DG( this, (MSG_BASE *)pMsg, wSize );
}
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