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📄 gameserver.vcproj

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				</File>
				<File
					RelativePath=".\PVPFormula.h">
				</File>
				<File
					RelativePath=".\PVPInfo.cpp">
				</File>
				<File
					RelativePath=".\PVPInfo.h">
				</File>
				<File
					RelativePath=".\PVPManager.cpp">
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					RelativePath=".\PVPManager.h">
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			Name="Status"
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					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
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					RelativePath=".\Status\BlindStatus.cpp">
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					RelativePath=".\Status\BlindStatus.h">
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				<File
					RelativePath=".\Status\BonusDamageStatus.cpp">
				</File>
				<File
					RelativePath=".\Status\BonusDamageStatus.h">
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					RelativePath=".\Status\ChaosStatus.cpp">
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					RelativePath=".\Status\ChaosStatus.h">
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					RelativePath=".\Status\CureStatus.cpp">
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				<File
					RelativePath=".\Status\CureStatus.h">
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					RelativePath=".\Status\FearStatus.cpp">
				</File>
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					RelativePath=".\Status\FearStatus.h">
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					RelativePath=".\Status\LowHPStatus.cpp">
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					RelativePath=".\Status\WindShieldStatus.h">
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					RelativePath=".\Status\RecoverStatus.cpp">
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					RelativePath=".\Status\StyleDown.h">
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					RelativePath=".\Status\StyleStun.cpp">
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			Name="Quest"
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				Name="Trigger"
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				<File
					RelativePath=".\Trigger.cpp">
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				<File
					RelativePath=".\Trigger.h">
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				<File
					RelativePath=".\TriggerAreaHash.cpp">
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					RelativePath=".\TriggerAreaHash.h">
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					Name="Action"
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						RelativePath=".\ActionTriggers.h">
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					Name="Condition"
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						RelativePath=".\ConditionInfo.h">
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					<File
						RelativePath=".\ConditionTriggers.h">
					</File>
					<File
						RelativePath=".\IConditionTrigger.cpp">
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					<File
						RelativePath=".\IConditionTrigger.h">
					</File>
				</Filter>
			</Filter>
		</Filter>
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			Name="Skill"
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			<File
				RelativePath=".\DelayedSkill.cpp">
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			<File
				RelativePath=".\DelayedSkill.h">
			</File>
			<File
				RelativePath=".\InstantSkill.cpp">
			</File>
			<File
				RelativePath=".\InstantSkill.h">
			</File>
			<File
				RelativePath=".\NormalAttack.cpp">
			</File>
			<File
				RelativePath=".\NormalAttack.h">
			</File>
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				RelativePath=".\PassiveSkill.cpp">
			</File>
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				RelativePath=".\PassiveSkill.h">
			</File>
			<File
				RelativePath=".\Skill.cpp">
			</File>
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				RelativePath=".\Skill.h">
			</File>
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				RelativePath=".\SkillFactory.cpp">
			</File>
			<File
				RelativePath=".\SkillFactory.h">
			</File>
			<File
				RelativePath=".\SkillList.cpp">
			</File>
			<File
				RelativePath=".\SkillList.h">
			</File>
			<File
				RelativePath=".\SkillManager.cpp">
			</File>
			<File
				RelativePath=".\SkillManager.h">
			</File>
			<File
				RelativePath=".\StyleSkill.cpp">
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				RelativePath=".\StyleSkill.h">
			</File>
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				Name="Ability"
				Filter="">
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					RelativePath=".\Ability.cpp">
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					RelativePath=".\AbilityFactory.cpp">
				</File>
				<File
					RelativePath=".\AbilityFactory.h">
				</File>
				<File
					RelativePath=".\Execute_Aggro.cpp">
				</File>
				<File
					RelativePath=".\Execute_BonusDamage.cpp">
				</File>
				<File
					RelativePath=".\Execute_BuffRangeDamage.cpp">
				</File>
				<File
					RelativePath=".\Execute_Damage.cpp">
				</File>
				<File
					RelativePath=".\Execute_ExhaustAttr.cpp">
				</File>
				<File
					RelativePath=".\Execute_FightingEnergy.cpp">
				</File>
				<File
					RelativePath=".\Execute_KnockBack.cpp">
				</File>
				<File
					RelativePath=".\Execute_PeriodicDamage.cpp">
				</File>
				<File
					RelativePath=".\Execute_Resurrection.cpp">
				</File>
				<File
					RelativePath=".\Execute_Status.cpp">
				</File>
				<File
					RelativePath=".\Execute_Summon.cpp">
				</File>
				<File
					RelativePath=".\Execute_Teleport.cpp">
				</File>
				<Filter
					Name="Effect"
					Filter="">
					<File
						RelativePath=".\BaseEffect.cpp">
					</File>
					<File
						RelativePath=".\BaseEffect.h">
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					<File
						RelativePath=".\EffectFactory.cpp">
					</File>
					<File
						RelativePath=".\EffectFactory.h">
					</File>
					<File
						RelativePath=".\EffectManager.cpp">
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					<File
						RelativePath=".\EffectManager.h">
					</File>
					<File
						RelativePath=".\PeriodicDamageEffect.cpp">
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						RelativePath=".\PeriodicDamageEffect.h">
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			<File
				RelativePath=".\PartyManager.cpp">
			</File>
			<File
				RelativePath=".\PartyManager.h">
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				RelativePath=".\PartyState.cpp">
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				RelativePath=".\PartyState.h">
			</File>
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			Name="NumericEngine"
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			<File
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			</File>
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				RelativePath=".\NumericEngine.cpp">
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			<File
				RelativePath=".\NumericEngine.h">
			</File>
			<Filter
				Name="Attributes"
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				<File
					RelativePath=".\CharacterFormula.cpp">
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					RelativePath=".\CharacterFormula.h">
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				<File
					RelativePath=".\NPCAttrForUpdate.cpp">
				</File>
				<File
					RelativePath=".\NPCAttrForUpdate.h">
				</File>
				<File
					RelativePath=".\PlayerAttrForUpdate.cpp">
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		</Filter>
	</Files>
	<Globals>
		<Global
			Name="DevPartner_IsInstrumented"
			Value="0"/>
	</Globals>
</VisualStudioProject>

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