📄 gameserver.vcproj
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="GameServer"
ProjectGUID="{11FC2CBB-8F66-4093-B89F-1B9F8FCE40D4}"
RootNamespace="GameServer"
SccProjectName="SAK"
SccAuxPath="SAK"
SccLocalPath="SAK"
SccProvider="SAK"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
IntermediateDirectory="$(OutDir)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon;Npcai;Status"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderFile="$(IntDir)/$(TargetName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/$(ProjectName)_d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="../../lib;../../lib/server"
IgnoreDefaultLibraryNames="LIBCD.lib;msvcrtd.lib"
GenerateDebugInformation="TRUE"
GenerateMapFile="TRUE"
MapExports="TRUE"
MapLines="TRUE"
SubSystem="2"
EntryPointSymbol="SunEntryPoint"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(TargetPath) ..\..\..\_bin\server"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
IntermediateDirectory="$(OutDir)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon;Npcai;Status"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER"
RuntimeLibrary="0"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="../../lib;../../lib/server"
IgnoreDefaultLibraryNames="libc.lib"
GenerateDebugInformation="TRUE"
GenerateMapFile="TRUE"
MapExports="TRUE"
MapLines="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(TargetPath) ..\..\..\_bin\server"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Main"
Filter="">
<File
RelativePath=".\BattleServer.cpp">
</File>
<File
RelativePath=".\BattleServer.h">
</File>
<File
RelativePath=".\FieldServer.cpp">
</File>
<File
RelativePath=".\FieldServer.h">
</File>
<File
RelativePath=".\GameServer.cpp">
</File>
<File
RelativePath=".\GameServer.h">
</File>
<File
RelativePath=".\main.cpp">
</File>
<File
RelativePath=".\main.h">
</File>
<File
RelativePath=".\Network.cpp">
</File>
<File
RelativePath=".\Network.h">
</File>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Filter>
<Filter
Name="RemoteServerSession"
Filter="">
<File
RelativePath=".\AgentServerSession.cpp">
</File>
<File
RelativePath=".\AgentServerSession.h">
</File>
<File
RelativePath=".\BattleServerSession.h">
</File>
<File
RelativePath=".\BattleSeverSession.cpp">
</File>
<File
RelativePath=".\FieldServerSession.cpp">
</File>
<File
RelativePath=".\FieldServerSession.h">
</File>
<File
RelativePath=".\GameDBProxySession.cpp">
</File>
<File
RelativePath=".\GameDBProxySession.h">
</File>
<File
RelativePath=".\GuildServerSession.cpp">
</File>
<File
RelativePath=".\GuildServerSession.h">
</File>
<File
RelativePath=".\MasterServerSession.cpp">
</File>
<File
RelativePath=".\MasterServerSession.h">
</File>
<File
RelativePath=".\ServerSession.cpp">
</File>
<File
RelativePath=".\ServerSession.h">
</File>
<File
RelativePath=".\ServerSessionFactory.cpp">
</File>
<File
RelativePath=".\ServerSessionFactory.h">
</File>
<File
RelativePath=".\ServerSessionManager.cpp">
</File>
<File
RelativePath=".\ServerSessionManager.h">
</File>
<File
RelativePath=".\TempServerSession.cpp">
</File>
<File
RelativePath=".\TempServerSession.h">
</File>
</Filter>
<Filter
Name="Object"
Filter="">
<File
RelativePath=".\Character.cpp">
</File>
<File
RelativePath=".\Character.h">
</File>
<File
RelativePath=".\Item.cpp">
</File>
<File
RelativePath=".\Item.h">
</File>
<File
RelativePath=".\MapNpc.cpp">
</File>
<File
RelativePath=".\MapNpc.h">
</File>
<File
RelativePath=".\MapObject.cpp">
</File>
<File
RelativePath=".\MapObject.h">
</File>
<File
RelativePath=".\Merchant.cpp">
</File>
<File
RelativePath=".\Merchant.h">
</File>
<File
RelativePath=".\Money.cpp">
</File>
<File
RelativePath=".\Money.h">
</File>
<File
RelativePath=".\Monster.cpp">
</File>
<File
RelativePath=".\Monster.h">
</File>
<File
RelativePath=".\NonCharacter.cpp">
</File>
<File
RelativePath=".\NonCharacter.h">
</File>
<File
RelativePath=".\NPC.cpp">
</File>
<File
RelativePath=".\NPC.h">
</File>
<File
RelativePath=".\NPC_AddExp.cpp">
</File>
<File
RelativePath=".\NPC_Skill.cpp">
</File>
<File
RelativePath=".\Object.cpp">
</File>
<File
RelativePath=".\Object.h">
</File>
<File
RelativePath=".\Player.cpp">
</File>
<File
RelativePath=".\Player.h">
</File>
<File
RelativePath=".\Player_Attack.cpp">
</File>
<File
RelativePath=".\Player_Parameter.cpp">
</File>
<File
RelativePath=".\Player_Party.cpp">
</File>
<File
RelativePath=".\Player_Skill.cpp">
</File>
<File
RelativePath=".\Summoned.cpp">
</File>
<File
RelativePath=".\Summoned.h">
</File>
<Filter
Name="Manager"
Filter="">
<File
RelativePath=".\MovementChecker.cpp">
</File>
<File
RelativePath=".\MovementChecker.h">
</File>
<File
RelativePath=".\ObjectFactory.cpp">
</File>
<File
RelativePath=".\ObjectFactory.h">
</File>
<File
RelativePath=".\ObjectGroup.cpp">
</File>
<File
RelativePath=".\ObjectGroup.h">
</File>
<File
RelativePath=".\ObjectGroupManager.cpp">
</File>
<File
RelativePath=".\ObjectGroupManager.h">
</File>
<File
RelativePath=".\ObjectList.cpp">
</File>
<File
RelativePath=".\ObjectList.h">
</File>
<File
RelativePath=".\PlayerDisconnectHandler.h">
</File>
<File
RelativePath=".\PlayerManager.cpp">
</File>
<File
RelativePath=".\PlayerManager.h">
</File>
<File
RelativePath=".\SummonedNPCs.cpp">
</File>
<File
RelativePath=".\SummonedNPCs.h">
</File>
<File
RelativePath=".\SummonManager.cpp">
</File>
<File
RelativePath=".\SummonManager.h">
</File>
</Filter>
<Filter
Name="NPC AI"
Filter="">
<File
RelativePath=".\Npcai\AIMessageQueue.h">
</File>
<File
RelativePath=".\Npcai\AITypes.h">
</File>
<File
RelativePath=".\Npcai\BattleRecord.cpp">
</File>
<File
RelativePath=".\Npcai\BattleRecord.h">
</File>
<File
RelativePath=".\npcai\NPCStateFactory.cpp">
</File>
<File
RelativePath=".\npcai\NPCStateFactory.h">
</File>
<File
RelativePath=".\npcai\NPCStateManager.cpp">
</File>
<File
RelativePath=".\npcai\NPCStateManager.h">
</File>
<File
RelativePath=".\Npcai\State.cpp">
</File>
<File
RelativePath=".\Npcai\State.h">
</File>
<File
RelativePath=".\npcai\TargetFinder.h">
</File>
<Filter
Name="NPC States"
Filter="">
<File
RelativePath=".\Npcai\AttackState.cpp">
</File>
<File
RelativePath=".\Npcai\AttackState.h">
</File>
<File
RelativePath=".\npcai\ChaosState.cpp">
</File>
<File
RelativePath=".\npcai\ChaosState.h">
</File>
<File
RelativePath=".\Npcai\DeadState.cpp">
</File>
<File
RelativePath=".\Npcai\DeadState.h">
</File>
<File
RelativePath=".\Npcai\FallApartState.cpp">
</File>
<File
RelativePath=".\Npcai\FallApartState.h">
</File>
<File
RelativePath=".\Npcai\FlyingState.cpp">
</File>
<File
RelativePath=".\Npcai\FlyingState.h">
</File>
<File
RelativePath=".\Npcai\HelpState.cpp">
</File>
<File
RelativePath=".\Npcai\HelpState.h">
</File>
<File
RelativePath=".\Npcai\IdleState.cpp">
</File>
<File
RelativePath=".\Npcai\IdleState.h">
</File>
<File
RelativePath=".\npcai\JumpState.cpp">
</File>
<File
RelativePath=".\npcai\JumpState.h">
</File>
<File
RelativePath=".\Npcai\KnockDownState.cpp">
</File>
<File
RelativePath=".\Npcai\KnockDownState.h">
</File>
<File
RelativePath=".\npcai\PatrolState.cpp">
</File>
<File
RelativePath=".\npcai\PatrolState.h">
</File>
<File
RelativePath=".\Npcai\RetreatState.cpp">
</File>
<File
RelativePath=".\Npcai\RetreatState.h">
</File>
<File
RelativePath=".\Npcai\ReturnState.cpp">
</File>
<File
RelativePath=".\Npcai\ReturnState.h">
</File>
<File
RelativePath=".\npcai\RunAwayState.cpp">
</File>
<File
RelativePath=".\npcai\RunAwayState.h">
</File>
<File
RelativePath=".\npcai\SpawnIdleState.cpp">
</File>
<File
RelativePath=".\npcai\SpawnIdleState.h">
</File>
<File
RelativePath=".\npcai\StopIdleState.cpp">
</File>
<File
RelativePath=".\npcai\StopIdleState.h">
</File>
<File
RelativePath=".\Npcai\ThrustState.cpp">
</File>
<File
RelativePath=".\Npcai\ThrustState.h">
</File>
<File
RelativePath=".\npcai\TrackAreaState.cpp">
</File>
<File
RelativePath=".\npcai\TrackAreaState.h">
</File>
<File
RelativePath=".\Npcai\TrackState.cpp">
</File>
<File
RelativePath=".\Npcai\TrackState.h">
</File>
<File
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