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<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="GameServer"
	ProjectGUID="{11FC2CBB-8F66-4093-B89F-1B9F8FCE40D4}"
	RootNamespace="GameServer"
	SccProjectName="SAK"
	SccAuxPath="SAK"
	SccLocalPath="SAK"
	SccProvider="SAK"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
			IntermediateDirectory="$(OutDir)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon;Npcai;Status"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderFile="$(IntDir)/$(TargetName).pch"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/$(ProjectName)_d.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="../../lib;../../lib/server"
				IgnoreDefaultLibraryNames="LIBCD.lib;msvcrtd.lib"
				GenerateDebugInformation="TRUE"
				GenerateMapFile="TRUE"
				MapExports="TRUE"
				MapLines="TRUE"
				SubSystem="2"
				EntryPointSymbol="SunEntryPoint"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(TargetPath)  ..\..\..\_bin\server"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../../../_out/$(ConfigurationName)/$(ProjectName)"
			IntermediateDirectory="$(OutDir)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories=".;..\Common;..\..\Utility;..\include;..\..\ProgramCommon;..\..\SUN3DEngine;..\..\SUN3DEngine_inc;..\..\SUN3DEngine_inc\ProgramCommon;Npcai;Status"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER"
				RuntimeLibrary="0"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="3"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/$(ProjectName).exe"
				LinkIncremental="1"
				AdditionalLibraryDirectories="../../lib;../../lib/server"
				IgnoreDefaultLibraryNames="libc.lib"
				GenerateDebugInformation="TRUE"
				GenerateMapFile="TRUE"
				MapExports="TRUE"
				MapLines="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(TargetPath)  ..\..\..\_bin\server"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Main"
			Filter="">
			<File
				RelativePath=".\BattleServer.cpp">
			</File>
			<File
				RelativePath=".\BattleServer.h">
			</File>
			<File
				RelativePath=".\FieldServer.cpp">
			</File>
			<File
				RelativePath=".\FieldServer.h">
			</File>
			<File
				RelativePath=".\GameServer.cpp">
			</File>
			<File
				RelativePath=".\GameServer.h">
			</File>
			<File
				RelativePath=".\main.cpp">
			</File>
			<File
				RelativePath=".\main.h">
			</File>
			<File
				RelativePath=".\Network.cpp">
			</File>
			<File
				RelativePath=".\Network.h">
			</File>
			<File
				RelativePath=".\stdafx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\stdafx.h">
			</File>
		</Filter>
		<Filter
			Name="RemoteServerSession"
			Filter="">
			<File
				RelativePath=".\AgentServerSession.cpp">
			</File>
			<File
				RelativePath=".\AgentServerSession.h">
			</File>
			<File
				RelativePath=".\BattleServerSession.h">
			</File>
			<File
				RelativePath=".\BattleSeverSession.cpp">
			</File>
			<File
				RelativePath=".\FieldServerSession.cpp">
			</File>
			<File
				RelativePath=".\FieldServerSession.h">
			</File>
			<File
				RelativePath=".\GameDBProxySession.cpp">
			</File>
			<File
				RelativePath=".\GameDBProxySession.h">
			</File>
			<File
				RelativePath=".\GuildServerSession.cpp">
			</File>
			<File
				RelativePath=".\GuildServerSession.h">
			</File>
			<File
				RelativePath=".\MasterServerSession.cpp">
			</File>
			<File
				RelativePath=".\MasterServerSession.h">
			</File>
			<File
				RelativePath=".\ServerSession.cpp">
			</File>
			<File
				RelativePath=".\ServerSession.h">
			</File>
			<File
				RelativePath=".\ServerSessionFactory.cpp">
			</File>
			<File
				RelativePath=".\ServerSessionFactory.h">
			</File>
			<File
				RelativePath=".\ServerSessionManager.cpp">
			</File>
			<File
				RelativePath=".\ServerSessionManager.h">
			</File>
			<File
				RelativePath=".\TempServerSession.cpp">
			</File>
			<File
				RelativePath=".\TempServerSession.h">
			</File>
		</Filter>
		<Filter
			Name="Object"
			Filter="">
			<File
				RelativePath=".\Character.cpp">
			</File>
			<File
				RelativePath=".\Character.h">
			</File>
			<File
				RelativePath=".\Item.cpp">
			</File>
			<File
				RelativePath=".\Item.h">
			</File>
			<File
				RelativePath=".\MapNpc.cpp">
			</File>
			<File
				RelativePath=".\MapNpc.h">
			</File>
			<File
				RelativePath=".\MapObject.cpp">
			</File>
			<File
				RelativePath=".\MapObject.h">
			</File>
			<File
				RelativePath=".\Merchant.cpp">
			</File>
			<File
				RelativePath=".\Merchant.h">
			</File>
			<File
				RelativePath=".\Money.cpp">
			</File>
			<File
				RelativePath=".\Money.h">
			</File>
			<File
				RelativePath=".\Monster.cpp">
			</File>
			<File
				RelativePath=".\Monster.h">
			</File>
			<File
				RelativePath=".\NonCharacter.cpp">
			</File>
			<File
				RelativePath=".\NonCharacter.h">
			</File>
			<File
				RelativePath=".\NPC.cpp">
			</File>
			<File
				RelativePath=".\NPC.h">
			</File>
			<File
				RelativePath=".\NPC_AddExp.cpp">
			</File>
			<File
				RelativePath=".\NPC_Skill.cpp">
			</File>
			<File
				RelativePath=".\Object.cpp">
			</File>
			<File
				RelativePath=".\Object.h">
			</File>
			<File
				RelativePath=".\Player.cpp">
			</File>
			<File
				RelativePath=".\Player.h">
			</File>
			<File
				RelativePath=".\Player_Attack.cpp">
			</File>
			<File
				RelativePath=".\Player_Parameter.cpp">
			</File>
			<File
				RelativePath=".\Player_Party.cpp">
			</File>
			<File
				RelativePath=".\Player_Skill.cpp">
			</File>
			<File
				RelativePath=".\Summoned.cpp">
			</File>
			<File
				RelativePath=".\Summoned.h">
			</File>
			<Filter
				Name="Manager"
				Filter="">
				<File
					RelativePath=".\MovementChecker.cpp">
				</File>
				<File
					RelativePath=".\MovementChecker.h">
				</File>
				<File
					RelativePath=".\ObjectFactory.cpp">
				</File>
				<File
					RelativePath=".\ObjectFactory.h">
				</File>
				<File
					RelativePath=".\ObjectGroup.cpp">
				</File>
				<File
					RelativePath=".\ObjectGroup.h">
				</File>
				<File
					RelativePath=".\ObjectGroupManager.cpp">
				</File>
				<File
					RelativePath=".\ObjectGroupManager.h">
				</File>
				<File
					RelativePath=".\ObjectList.cpp">
				</File>
				<File
					RelativePath=".\ObjectList.h">
				</File>
				<File
					RelativePath=".\PlayerDisconnectHandler.h">
				</File>
				<File
					RelativePath=".\PlayerManager.cpp">
				</File>
				<File
					RelativePath=".\PlayerManager.h">
				</File>
				<File
					RelativePath=".\SummonedNPCs.cpp">
				</File>
				<File
					RelativePath=".\SummonedNPCs.h">
				</File>
				<File
					RelativePath=".\SummonManager.cpp">
				</File>
				<File
					RelativePath=".\SummonManager.h">
				</File>
			</Filter>
			<Filter
				Name="NPC AI"
				Filter="">
				<File
					RelativePath=".\Npcai\AIMessageQueue.h">
				</File>
				<File
					RelativePath=".\Npcai\AITypes.h">
				</File>
				<File
					RelativePath=".\Npcai\BattleRecord.cpp">
				</File>
				<File
					RelativePath=".\Npcai\BattleRecord.h">
				</File>
				<File
					RelativePath=".\npcai\NPCStateFactory.cpp">
				</File>
				<File
					RelativePath=".\npcai\NPCStateFactory.h">
				</File>
				<File
					RelativePath=".\npcai\NPCStateManager.cpp">
				</File>
				<File
					RelativePath=".\npcai\NPCStateManager.h">
				</File>
				<File
					RelativePath=".\Npcai\State.cpp">
				</File>
				<File
					RelativePath=".\Npcai\State.h">
				</File>
				<File
					RelativePath=".\npcai\TargetFinder.h">
				</File>
				<Filter
					Name="NPC States"
					Filter="">
					<File
						RelativePath=".\Npcai\AttackState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\AttackState.h">
					</File>
					<File
						RelativePath=".\npcai\ChaosState.cpp">
					</File>
					<File
						RelativePath=".\npcai\ChaosState.h">
					</File>
					<File
						RelativePath=".\Npcai\DeadState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\DeadState.h">
					</File>
					<File
						RelativePath=".\Npcai\FallApartState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\FallApartState.h">
					</File>
					<File
						RelativePath=".\Npcai\FlyingState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\FlyingState.h">
					</File>
					<File
						RelativePath=".\Npcai\HelpState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\HelpState.h">
					</File>
					<File
						RelativePath=".\Npcai\IdleState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\IdleState.h">
					</File>
					<File
						RelativePath=".\npcai\JumpState.cpp">
					</File>
					<File
						RelativePath=".\npcai\JumpState.h">
					</File>
					<File
						RelativePath=".\Npcai\KnockDownState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\KnockDownState.h">
					</File>
					<File
						RelativePath=".\npcai\PatrolState.cpp">
					</File>
					<File
						RelativePath=".\npcai\PatrolState.h">
					</File>
					<File
						RelativePath=".\Npcai\RetreatState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\RetreatState.h">
					</File>
					<File
						RelativePath=".\Npcai\ReturnState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\ReturnState.h">
					</File>
					<File
						RelativePath=".\npcai\RunAwayState.cpp">
					</File>
					<File
						RelativePath=".\npcai\RunAwayState.h">
					</File>
					<File
						RelativePath=".\npcai\SpawnIdleState.cpp">
					</File>
					<File
						RelativePath=".\npcai\SpawnIdleState.h">
					</File>
					<File
						RelativePath=".\npcai\StopIdleState.cpp">
					</File>
					<File
						RelativePath=".\npcai\StopIdleState.h">
					</File>
					<File
						RelativePath=".\Npcai\ThrustState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\ThrustState.h">
					</File>
					<File
						RelativePath=".\npcai\TrackAreaState.cpp">
					</File>
					<File
						RelativePath=".\npcai\TrackAreaState.h">
					</File>
					<File
						RelativePath=".\Npcai\TrackState.cpp">
					</File>
					<File
						RelativePath=".\Npcai\TrackState.h">
					</File>
					<File

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