📄 triggerareahash.cpp
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#include "StdAfx.h"
#include ".\triggerareahash.h"
#include "Player.h"
__IMPL_POOL( TriggerAreaHash )
TriggerAreaHash::TriggerAreaHash(void)
{
m_AreaEnteredPlayerHash.Initialize( MAX_PARTYMEMBER_NUM*3 );
}
TriggerAreaHash::~TriggerAreaHash(void)
{
}
VOID TriggerAreaHash::Init()
{
m_AreaEnteredPlayerHash.RemoveAll();
}
DWORD TriggerAreaHash::FindPlayer(DWORD UserKey)
{
return m_AreaEnteredPlayerHash.GetData( UserKey );
}
VOID TriggerAreaHash::LeaveArea(DWORD UserKey)
{
ASSERT( NULL != m_AreaEnteredPlayerHash.GetData(UserKey) );
m_AreaEnteredPlayerHash.Remove( UserKey );
}
VOID TriggerAreaHash::EnterArea(DWORD UserKey)
{
ASSERT( NULL == m_AreaEnteredPlayerHash.GetData(UserKey) );
if( NULL != m_AreaEnteredPlayerHash.GetData(UserKey) ) return;
m_AreaEnteredPlayerHash.Add( UserKey, UserKey );
}
/*
BOOL TriggerAreaHash::CheckValidPlayer()
{
BOOL rt = TRUE;
for( A_ITERATOR itr = m_AreaEnteredPlayerHash.begin() ; itr != m_AreaEnteredPlayerHash.end() ; ++itr )
{
Player * pPlayer = PlayerManager::Instance()->FindPlayer(*itr);
if( !pPlayer )
{
m_AreaEnteredPlayerHash.erase(itr);
rt = FALSE;
}
}
return rt;
}
*/
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