📄 regenmanager.h
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#pragma once
#include <vector>
#include <Timer.h>
class Field;
class RegenLocation;
struct REGEN_INFO;
typedef std::vector<RegenLocation*> LOCATION_VECTOR;
typedef LOCATION_VECTOR::iterator LOCATION_VECTOR_ITER;
class RegenManager
{
public:
RegenManager( Field *pField );
~RegenManager();
VOID Init( DWORD dwMapCode, DWORD dwFieldIndex, WORD wMonType );
VOID Release();
VOID Update();
VOID CreateNPC( DWORD dwCode, DWORD dwNumberOfNPCs, WzVector *pwvPos, RegenLocation *pHomeLocation, DWORD dwGroupID );
VOID AddRegenLocation( RegenLocation* pLoc ){ m_vecRegenLocations.push_back(pLoc); }
private:
DWORD DecisionNumberOfRegen( RegenLocation *pLocation, DWORD dwNPCCode, DWORD dwMaxNum );
VOID ExecuteRegen( BOOL bSpawnAll = FALSE );
VOID ExecuteGroupRegen( BOOL bBossRegen, DWORD dwAreaTileCnt, DWORD *pdwTileIndex );
VOID ExecuteSingleRegen( BOOL bSpawnAll, DWORD dwAreaTileCnt, DWORD *pdwTileIndex );
enum { MAX_GROUP = 3 };
util::Timer m_RegenTimer;
Field *m_pField;
LOCATION_VECTOR m_vecRegenLocations;
// Local 函荐甸
REGEN_INFO *m_pLocalRegenInfo;
RegenLocation *m_pLocalLocation;
};
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