📄 returnstate.cpp
字号:
#include "stdafx.h"
#include <Timer.h>
#include "ReturnState.h"
#include "Field.h"
#include <PacketStruct_CG.h>
#include <SinTable.h>
#include <3DEngine/3DTerrain/PathExplorer.h>
#include <math.h>
#include "BattleRecord.h"
#include "AIParamParser.h"
#include "StatusManager.h"
#include "Monster.h"
ReturnState::ReturnState()
{
m_bRegenPosSelected = FALSE;
}
ReturnState::~ReturnState()
{
}
VOID ReturnState::Init()
{
}
VOID ReturnState::OnEnter( LPARAM param1, LPARAM param2, LPARAM param3 )
{
State::OnEnter( param1, param2, param3 );
if( m_pMonster->MoveAndBroadcast( &m_pMonster->GetRegenPos(), CMS_RUN ) )
{
m_bRegenPosSelected = TRUE;
}
else
{
m_bRegenPosSelected = FALSE;
}
m_pMonster->GetStatusManager()->AllocStatus( eCHAR_STATE_ETC_RETURNING );
}
VOID ReturnState::OnExit()
{
State::OnExit();
// 客快贸烦 HP full肺 盲况林绰 巴档 亮瘤 臼阑鳖;;
// 傈捧沥焊 檬扁拳
//m_pMonster->GetBattleRecord().Init();
m_pMonster->GetStatusManager()->Remove( eCHAR_STATE_ETC_RETURNING );
}
VOID ReturnState::OnUpdate( DWORD dwDeltaTick )
{
__UNUSED(dwDeltaTick);
// 捞悼捞 场唱搁 促矫 RegenPos肺 框流牢促.
if( !m_pMonster->IsMoving() )
{
// 格利瘤俊 档崔窍搁 Idle惑怕肺 傈捞
if( m_bRegenPosSelected )
{
m_pMonster->ChangeState( STATE_ID_IDLE );
return;
}
// 格利瘤俊 档崔且 锭鳖瘤 促矫 捞悼
else
{
DoReturn();
}
}
}
VOID ReturnState::DoReturn()
{
WzVector wvCurPos, wvDestPos, wvMovement, wvNormal;
m_pMonster->GetPos( &wvCurPos );
// 捞悼且 芭府甫 备茄促.
AIParamInfo& stAIParamInfo = AIParamParser::Instance()->GetInfo();
float MOVE_DISTANCE = random( stAIParamInfo.m_fMIN_MOVE_DISTANCE*10, stAIParamInfo.m_fMAX_MOVE_DISTANCE*10 ) / 10.f;
float fDistFromRegenPos = VectorLength( &(m_pMonster->GetRegenPos() - wvCurPos) );
if( MOVE_DISTANCE >= fDistFromRegenPos )
{
MOVE_DISTANCE = fDistFromRegenPos;
m_bRegenPosSelected = TRUE;
}
// RegenPos甫 氢秦 炼陛究 辨茫扁茄促.
VectorNormalize( &wvNormal, &( m_pMonster->GetRegenPos() - wvCurPos ) );
wvMovement = wvNormal * MOVE_DISTANCE;
wvDestPos = wvCurPos + wvMovement;
// 捞悼啊瓷 咯何甫 眉农饶 菩哦阑 朝赴促.
if(!m_pMonster->MoveAndBroadcast( &wvDestPos, CMS_RUN ) )
{
// 捞悼捞 角菩窍搁 流立 府哩谅钎肺 捞悼秦夯促.
if( !m_pMonster->MoveAndBroadcast( &m_pMonster->GetRegenPos(), CMS_RUN ) )
{
// 弊贰档 角菩窍搁 府哩谅钎甫 泅犁 谅钎肺 悸泼秦 滚赴促!
m_pMonster->SetRegenPos( wvCurPos );
m_pMonster->ChangeState( STATE_ID_IDLE );
}
}
}
// 饭明绊 公矫
VOID ReturnState::OnMsgLetsGo( AI_MSG *pMsg )
{
}
// 利 惯斑 公矫
VOID ReturnState::OnMsgEnemyFound( AI_MSG *pMsg )
{
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -