📄 deadstate.cpp
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#include "stdafx.h"
#include "DeadState.h"
#include "Field.h"
#include "AIParamParser.h"
DeadState::DeadState()
{
}
DeadState::~DeadState()
{
}
VOID DeadState::Init()
{
__asm nop;
}
VOID DeadState::OnEnter( LPARAM param1, LPARAM param2, LPARAM param3 )
{
State::OnEnter( param1, param2, param3 );
m_dwDeadTick = GetTickCount();
m_bRemoveProcessed = FALSE;
}
VOID DeadState::OnExit()
{
State::OnExit();
}
VOID DeadState::OnUpdate( DWORD dwDeltaTick )
{
__UNUSED(dwDeltaTick);
// 捞固 荤噶捞唱 府哩 贸府啊 场车栏搁 府畔茄促.
if( m_bRemoveProcessed ) return;
if( GetTickCount() - m_dwDeadTick >= AIParamParser::Instance()->GetInfo().m_wDEAD_WAITING_TIME )
{
Field *pField = m_pNPC->GetField();
if( pField )
{
// 鞘靛俊辑 力芭窍芭唱 府哩 矫虐档废 府胶飘俊 眠啊
pField->AddDeadNPCList( m_pNPC );
}
else
{
SUNLOG( eCRITICAL_LOG, "[DeadState::OnUpdate] Field is NULL" );
}
m_bRemoveProcessed = TRUE;
}
}
VOID DeadState::OnAIMsg( AI_MSG *pMsg )
{
switch( pMsg->dwMsgID )
{
case AI_MSG_ID_LEAVE_FIELD:
OnMsgLeaveField( pMsg );
break;
}
}
VOID DeadState::OnMsgLeaveField( AI_MSG *pMsg )
{
AI_MSG_LEAVE_FIELD *pLeaveMsg = (AI_MSG_LEAVE_FIELD*)pMsg;
m_pNPC->RemoveEnemy( pLeaveMsg->dwObjectKey );
}
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