📄 attackstate.h
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#ifndef _ATTACKSTATE_H_
#define _ATTACKSTATE_H_
#include "State.h"
#include <Timer.h>
//#define __AGGRO_TEST__
class AttackState : public State
{
public:
AttackState();
~AttackState();
virtual VOID Init();
virtual VOID OnEnter( LPARAM param1, LPARAM param2, LPARAM param3 );
virtual VOID OnExit();
virtual VOID OnUpdate( DWORD dwDeltaTick );
protected:
// 皋技瘤 贸府 坷滚扼捞爹
virtual VOID OnMsgForceAttack( AI_MSG *pMsg );
virtual VOID OnMsgHelpRequest( AI_MSG *pMsg );
virtual VOID OnMsgLetsGo( AI_MSG *pMsg );
virtual VOID OnMsgEnemyFound( AI_MSG *pMsg );
private:
VOID DoAction();
VOID DoNormalAttack();
BOOL UseSkill( SLOTCODE skillCode );
// skill utility functions
BOOL IsReachableSkillRange( Character* pTargetChar, float fSkillRange );
VOID ActionAfterUseSkill();
private :
util::Timer *m_pActionDelay;
util::Timer *m_pFallApartTimer;
util::Timer *m_pRetreatTimer;
};
#endif // _ATTACKSTATE_H_
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