📄 undodata.h
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/**
@file
A definition of a datastructure used to store undo data.
*/
#if !defined _UNDODATA__H_
#define _UNDODATA__H_
#include "Boards.h"
namespace Othello
{
/**
data structure to hold info about how a move must be undone in the
expanded board representation. Altough I could have encapsuleted this
in the MoveExecuter, it would have not been as efficient as a weak
(pointer, or reference based) encapsulation, so it is neccessary to
have this structure defined separatly. */
struct UndoData
{
squarevalue* Prev[32]; /**< pointers to the squares modified */
unsigned int count; /**< number of squares modified */
UndoData()
:count(0)
{}
};
}
#endif //_UNDODATA__H_
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