📄 bitmap.cpp
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/**
@file
Implements the Bitmap and Blitter classes.
*/
#include "Bitmap.h"
#include "WinException.h"
using namespace Win;
void Bitmap::Load(HINSTANCE hInst, int id)
{
Free();
_hBitmap=static_cast<HBITMAP>( ::LoadImage(hInst,
MAKEINTRESOURCE(id),
IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION));
if(_hBitmap==0)
throw Win::Exception ("Cannot load bitmap from resources");
}
void Bitmap::Load(char* filename)
{
Free();
_hBitmap=static_cast<HBITMAP>( ::LoadImage(0, filename,
IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE));
if(_hBitmap==0)
throw Win::Exception("Cannot load bitmap from file");
}
void Bitmap::GetSize(int &width,int &height)
{
BITMAP bm;
::GetObject(_hBitmap, sizeof(bm), &bm);
width=bm.bmWidth;
height=bm.bmHeight;
}
void Blitter::BlitTo(Canvas &canvas)
{
//create canvas in memory using target canvas as template
MemCanvas memCanvas(canvas);
//convert bitmap to the format appropriate for this canvas
memCanvas.SelectObject(_bmp);
//transfer bitmap from memory canvas to target canvas
::BitBlt(canvas, _xDst, _yDst,
_width, _height,memCanvas,
_xSrc,_ySrc,_mode);
}
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