📄 gametype.cpp
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// GameType.cpp : implementation file
//
#include "stdafx.h"
#include "MfcPo.h"
#include "GameType.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGameType dialog
CGameType::CGameType(CWnd* pParent /*=NULL*/)
: CDialog(CGameType::IDD, pParent)
{
//{{AFX_DATA_INIT(CGameType)
m_select = -1;
m_move = -1;
//}}AFX_DATA_INIT
}
void CGameType::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGameType)
DDX_Radio(pDX, IDC_RADIO1, m_select);
DDX_Radio(pDX, IDC_RADIO3, m_move);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGameType, CDialog)
//{{AFX_MSG_MAP(CGameType)
ON_WM_SHOWWINDOW()
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGameType message handlers
void CGameType::OnShowWindow(BOOL bShow, UINT nStatus)
{
CDialog::OnShowWindow(bShow, nStatus);
m_select = 0;
m_move = 0;
UpdateData(FALSE);
}
void CGameType::OnRadio1()
{
::ShowWindow(::GetDlgItem(m_hWnd,IDC_MOVETEXT),SW_SHOW);
::ShowWindow(::GetDlgItem(m_hWnd,IDC_RADIO3),SW_SHOW);
::ShowWindow(::GetDlgItem(m_hWnd,IDC_RADIO4),SW_SHOW);
}
void CGameType::OnRadio2()
{
::ShowWindow(::GetDlgItem(m_hWnd,IDC_MOVETEXT),SW_HIDE);
::ShowWindow(::GetDlgItem(m_hWnd,IDC_RADIO3),SW_HIDE);
::ShowWindow(::GetDlgItem(m_hWnd,IDC_RADIO4),SW_HIDE);
}
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