📄 mfcpodlg.cpp
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// MfcPoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MfcPo.h"
#include "MfcPoDlg.h"
#include "OAI.h"
#include "GameType.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//XA = board size x, XB = board size y
#define XA 332
#define XB 332
us undos;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMfcPoDlg dialog
CMfcPoDlg::CMfcPoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMfcPoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMfcPoDlg)
m_info = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON1);
}
void CMfcPoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMfcPoDlg)
DDX_Control(pDX, IDC_LIST1, m_hislist);
DDX_Text(pDX, IDC_INFO, m_info);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMfcPoDlg, CDialog)
//{{AFX_MSG_MAP(CMfcPoDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDNEWGAME, OnNewgame)
ON_BN_CLICKED(IDUndoMove, OnUndoMove)
ON_COMMAND(ID_FILE_EXIT, OnFileExit)
ON_COMMAND(ID_FILE_NEWGAME, OnFileNewgame)
ON_COMMAND(ID_FILE_SAVEGame, OnFILESAVEGame)
ON_COMMAND(ID_FILE_LOADGAME, OnFileLoadgame)
ON_COMMAND(ID_HELP_SUGGESTMOVE, OnHelpSuggestmove)
ON_COMMAND(ID_HELP_UNDOMOVE, OnHelpUndomove)
ON_COMMAND(ID_EVALUATE_BOARDEVALUATION, OnEvaluateBoardevaluation)
ON_COMMAND(ID_HELP_ABOUT, OnHelpAbout)
ON_WM_CREATE()
ON_COMMAND(ID_VIEW_MIRRORXY, OnViewMirrorxy)
ON_COMMAND(ID_VIEW_MIRRORX, OnViewMirrorx)
ON_COMMAND(ID_VIEW_MIRRORY, OnViewMirrory)
ON_COMMAND(ID_VIEW_ROTATECLOCKWISE, OnViewRotateclockwise)
ON_COMMAND(ID_VIEW_ROTATEANTICLOCKWISE, OnViewRotateanticlockwise)
ON_COMMAND(ID_OPTIONS_AISETTING, OnOptionsAisetting)
ON_WM_DESTROY()
ON_WM_CLOSE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMfcPoDlg message handlers
BOOL CMfcPoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
//define stone location, used to determine mouse location
int x1,y1=0;
for (int y=16;y<317;y+=38){
x1=0;
for (int x=16;x<317;x+=38){
mvstr[x1][y1].top= y+5;
mvstr[x1][y1].bottom=y+33;
mvstr[x1][y1].left=x+5;
mvstr[x1][y1].right=x+33;
ai.board[x1][y1]=EMPTY; //empty
x1++;
}
y1++;
}
ai.new_board();
undos.no_indos = 0;
CGameType gametype;
if (gametype.DoModal()==IDOK){
ai.to_play = 1; //black
if (gametype.m_select)
oneplayer = 0;
else{
oneplayer = 1;
if (gametype.m_move){
ai.board[4][4] = BLACK;
switch (GetTickCount()%2){
case 0:
ai.board[5][4] = BLACK;
m_hislist.AddString(MoveDisplay(BLACK,5,4));
break;
case 1:
ai.board[4][5] = BLACK;
m_hislist.AddString(MoveDisplay(BLACK,4,5));
}
ai.to_play = -1; //white turn
}
}
}
UpdateData(FALSE);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMfcPoDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMfcPoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CPaintDC dc(this);
CClientDC cdc(this);
cdc.BitBlt(0,0,XA,XB,&m_bgdc,0,0,SRCCOPY);
for(int x=0;x<8;x++){
for (int y=0;y<8;y++){
if (ai.board[x][y]== WHITE)
DrawW(&cdc,x,y);
else if (ai.board[x][y]== BLACK)
DrawB(&cdc,x,y);
else if (ai.is_legal(ai.to_play,x,y))
DrawV(&cdc,x,y); //draw valid moves label
}
}
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMfcPoDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//draw black stone
void CMfcPoDlg::DrawB(CClientDC *pdc, int x, int y)
{
CPen OSize(PS_SOLID,3, RGB(0,0,0));
CBrush lBlack(RGB(0,0,0));
CPen *lOldPen;
CBrush *lOldBrush;
lOldPen = pdc->SelectObject(&OSize);
lOldBrush = pdc->SelectObject(&lBlack);
pdc->Ellipse(mvstr[x][y].left, mvstr[x][y].top, mvstr[x][y].right, mvstr[x][y].bottom);
pdc->SelectObject(lOldPen);
pdc->SelectObject(lOldBrush);
}
//draw white stone
void CMfcPoDlg::DrawW(CClientDC *pdc, int x, int y)
{
CPen OSize(PS_SOLID,3, RGB(255,255,255));
CBrush lBlack(RGB(255,255,255));
CPen *lOldPen;
CBrush *lOldBrush;
lOldPen = pdc->SelectObject(&OSize);
lOldBrush = pdc->SelectObject(&lBlack);
pdc->Ellipse(mvstr[x][y].left, mvstr[x][y].top, mvstr[x][y].right, mvstr[x][y].bottom);
pdc->SelectObject(lOldPen);
pdc->SelectObject(lOldBrush);
}
//draw valid moves label
void CMfcPoDlg::DrawV(CClientDC *pdc, int x, int y)
{
CPen OSize(PS_SOLID,3, RGB(200,0,0));
CBrush lBlack(RGB(200,0,0));
CPen *lOldPen;
CBrush *lOldBrush;
lOldPen = pdc->SelectObject(&OSize);
lOldBrush = pdc->SelectObject(&lBlack);
pdc->Ellipse(mvstr[x][y].left+12, mvstr[x][y].top+12, mvstr[x][y].right-12, mvstr[x][y].bottom-12);
pdc->SelectObject(lOldPen);
pdc->SelectObject(lOldBrush);
}
//convert mouse position -> board position
BOOL CMfcPoDlg::CheckPos(CPoint point, int &x, int &y)
{
int xc,yc;
for (xc=0; xc<8; xc++){
for (yc=0; yc<8;yc++){
if ((point.x>mvstr[xc][yc].left)&&(point.x<mvstr[xc][yc].right))
if ((point.y>mvstr[xc][yc].top)&&(point.y<mvstr[xc][yc].bottom))
{
x = xc;
y = yc;
return TRUE;
}
}
}
return FALSE;
}
//when user mouse click
void CMfcPoDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
int xmv, ymv;
if (nFlags!=MK_LBUTTON){
CDialog::OnLButtonDown(nFlags, point);
return;
}
//return if mouse position is outside the board
if (!CheckPos(point, xmv, ymv)){
CDialog::OnLButtonDown(nFlags, point);
return;
}
if (ai.is_legal(ai.to_play, xmv,ymv)){
AddUndo();
DoMove(xmv,ymv,ai.to_play);
m_hislist.AddString(MoveDisplay(ai.to_play,xmv,ymv));
m_hislist.SetCurSel(m_hislist.GetCount()-1);
ai.to_play = -ai.to_play; //change turn
if (CheckWin()){
CDialog::OnLButtonDown(nFlags, point);
return;
}
else if (oneplayer)
AIMove(ai.to_play);
}
else{
if (ai.anyvalidmove(ai.to_play)){ //any valid move?
CDialog::OnLButtonDown(nFlags, point);
return;
}
else if (ai.anyvalidmove(-ai.to_play)){ //any opponents move?
MessageBox("Press OK to skip turn!",(ai.to_play==BLACK)?"BLACK":"WHITE",MB_OK|MB_ICONINFORMATION);
ai.to_play = - ai.to_play;
if (oneplayer)
AIMove(ai.to_play);
}
else //opponents also have no move, so end game
ShowScore();
}
Invalidate();
CDialog::OnLButtonDown(nFlags, point);
}
//draw stone
void CMfcPoDlg::DrawBW(int x, int y, int type)
{
CClientDC sdc(this);
if (type==BLACK)
DrawB(&sdc,x,y);
if (type==WHITE)
DrawW(&sdc,x,y);
}
//new game
void CMfcPoDlg::OnNewgame()
{
ai.new_board();
ClearUndo();
m_hislist.ResetContent();
ai.to_play=1; //black turn
CGameType gametype;
if (gametype.DoModal()==IDOK){
if (gametype.m_select)
oneplayer = 0;
else{
oneplayer = 1;
if (gametype.m_move){
ai.board[4][4] = BLACK;
ai.to_play = -ai.to_play;
switch (GetTickCount()%2){
case 0:
ai.board[5][4] = BLACK;
m_hislist.AddString(MoveDisplay(BLACK,5,4));
break;
case 1:
ai.board[4][5] = BLACK;
m_hislist.AddString(MoveDisplay(BLACK,4,5));
}
}
}
}
Invalidate();
}
//computer move
void CMfcPoDlg::AIMove(int color)
{
CCmdTarget::BeginWaitCursor();
int score, x, y, time, nodes;
if (ai.move(color, score, x, y, time, nodes)){
ai.play_move(color,x,y);
m_hislist.AddString(MoveDisplay(color,x,y));
m_hislist.SetCurSel(m_hislist.GetCount()-1);
ShowResult(x,y,score,time,nodes);
CheckWin();
ai.to_play = -ai.to_play; //change turn
}
else{
if (score==END)
ShowScore();
else if (score==SKIP){
MessageBox("Press OK to skip turn!",(ai.to_play==BLACK)?"BLACK":"WHITE",MB_OK|MB_ICONINFORMATION);
ai.to_play = -ai.to_play;
}
}
EndWaitCursor();
}
//check winning condition
BOOL CMfcPoDlg::CheckWin()
{
if(ai.anyvalidmove(ai.to_play)) //do we still have moves?
return FALSE;
if(ai.anyvalidmove(-ai.to_play))//do opponents still have moves?
return FALSE;
ShowScore();
return TRUE;
}
//do move
void CMfcPoDlg::DoMove(int xmv, int ymv, int color)
{
ai.play_move(color,xmv,ymv);
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