📄 javatuixiangzi.txt
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TextOut(hdc,311,14,itoa(g_chspeed,buff,10),-1);
TextOut(hdc,310,55,itoa(sumofstep,buff,10),-1);
//TextOut(hdc,340,114,buff,-1);
sprintf(buff,"Time %02d:%02d:%02d", dtime.hour, dtime.min, dtime.sec);
TextOut(hdc,300,125,buff,-1);
//TextOut(hdc,320,134,itoa(N,buff,10),-1);
if (g_minstep==(UINT)(-1))
{
TextOut(hdc,362,55,"N/A",-1);
}
else
{
TextOut(hdc,362,55,itoa(g_minstep,buff,10),-1);
}
EndPaint(hwnd, &ps);
if (jumptheSpeed())
{
if (sumofstep<g_minstep)
{
if ((fp=fopen(PLAY_RECORD_PATH,"r+"))==NULL)
{
printf_0("file open fail!\n");
return FALSE;
}
fseek(fp,(g_chspeed-1)*sizeof(Playrecord),SEEK_SET);
if (fwrite(&sumofstep,sizeof(int),1,fp)==0)
{
printf_0("save record failed!");
}
if (fwrite(&dtime,sizeof(Datetime),1,fp)==0)
{
printf_0("save record failed!");
}
fclose(fp);
}
if (FREE_MODE_FLAG==FALSE &&(g_chspeed+1)>g_chspeedpassmax)
{
//FREE_MODE_FLAG==FALSE;
//GAME_START_FLAG=FALSE;
//EnableWindow(GetDlgItem( hwnd, ID_PRESTEP_BUTTON),FALSE);
//EnableWindow(GetDlgItem( hwnd, ID_NEXTSTEP_BUTTON),FALSE);
g_chspeedpassmax=g_chspeed+1;
if ((fp=fopen(PASSMODE_PATH,"wb"))==NULL)
{
printf_0("open file failed!");
return FALSE;
}
if (fwrite(&g_chspeedpassmax,sizeof(int),1,fp)==NULL)
{
printf_0("save record failed!");
}
fclose(fp);
}
if (FREE_MODE_FLAG==FALSE && g_chspeed<84)
{
rec=MessageBox( NULL,"恭喜过关了!是否进入下一关?","提示 ",MB_YESNO|MB_ICONQUESTION);
if (rec==6)
{
g_chspeed++;
initGame();
memset(&dtime,0,sizeof(Datetime));
sumofstep=0;
PostMessage(hwnd,WM_PAINT,NULL,NULL);
KillTimer(hwnd,1043);
GAME_START_FLAG=FALSE;
EnableWindow(GetDlgItem( hwnd, ID_PRESTEP_BUTTON ),TRUE);
EnableWindow(GetDlgItem( hwnd, ID_NEXTSTEP_BUTTON ),TRUE);
}
else
{
g_gameWd->dwNextwdID=GAME_LIST_WND_ID;
SendMessage(g_gameWd->pMainwd->hMainWnd, WM_CLOSE, 1, 0);
return FALSE;
}
}
// return TRUE;
if (FREE_MODE_FLAG==FALSE && g_chspeed==84)
{
rec=MessageBox( NULL,"恭喜您,已全部通关了!是否返回第一关?","提示",MB_YESNO|MB_ICONQUESTION);
if (rec==6)
{
g_chspeed=1;
initGame();
memset(&dtime,0,sizeof(Datetime));
sumofstep=0;
PostMessage(hwnd,WM_PAINT,NULL,NULL);
KillTimer(hwnd,1043);
GAME_START_FLAG=FALSE;
EnableWindow(GetDlgItem( hwnd, ID_PRESTEP_BUTTON ),TRUE);
EnableWindow(GetDlgItem( hwnd, ID_NEXTSTEP_BUTTON ),TRUE);
}
else
{
g_gameWd->dwNextwdID=GAME_LIST_WND_ID;
SendMessage(g_gameWd->pMainwd->hMainWnd, WM_CLOSE, 1, 0);
return FALSE;
}
}
if (FREE_MODE_FLAG==TRUE && g_chspeed<84 )
{
rec=MessageBox( NULL,"恭喜过关了!是否进入下一关?","提示",MB_YESNO|MB_ICONQUESTION);
if (rec==6)
{
g_chspeed++;
initGame();
memset(&dtime,0,sizeof(Datetime));
sumofstep=0;
PostMessage(hwnd,WM_PAINT,NULL,NULL);
KillTimer(hwnd,1043);
GAME_START_FLAG=FALSE;
EnableWindow(GetDlgItem( hwnd, ID_PRESTEP_BUTTON ),TRUE);
EnableWindow(GetDlgItem( hwnd, ID_NEXTSTEP_BUTTON ),TRUE);
}
else
{
g_gameWd->dwNextwdID=GAME_LIST_WND_ID;
SendMessage(g_gameWd->pMainwd->hMainWnd, WM_CLOSE, 1, 0);
return FALSE;
}
}
return TRUE;
if (FREE_MODE_FLAG==TRUE && g_chspeed==84)
{
rec=MessageBox(NULL,"恭喜您,已全部通关了!是否返回第一关?","提示",MB_YESNO|MB_ICONQUESTION);
if (rec==6)
{
g_chspeed=1;
initGame();
memset(&dtime,0,sizeof(Datetime));
sumofstep=0;
PostMessage(hwnd,WM_PAINT,NULL,NULL);
EnableWindow(GetDlgItem( hwnd, ID_PRESTEP_BUTTON ),TRUE);
EnableWindow(GetDlgItem( hwnd, ID_NEXTSTEP_BUTTON ),TRUE);
}
else
{
g_gameWd->dwNextwdID=GAME_LIST_WND_ID;
SendMessage(g_gameWd->pMainwd->hMainWnd, WM_CLOSE, 1, 0);
return FALSE;
}
}
//return TRUE;
}
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam))
{
case ID_REGRET_BUTTON:
if(HIWORD(wParam) == BN_CLICKED)
{
SendMessage(hwnd, WM_ return TRUE;
case VK_PRIOR:
if (GAME_START_FLAG==FALSE)
{
if (g_chspeed==1 && g_chspeedpassmax==84)
{
g_chspeed=84;
initGame();
memset(&dtime,0,sizeof(Datetime));
sumofstep=0;
fstep=0;
PostMessage(hwnd,WM_PAINT,(WPARAM)NULL,(LPARAM)NULL);
// KillTimer(hwnd,1043);
return TRUE;
}
if (g_chspeed>1)
{
g_chspeed--;
memset(&dtime,0,sizeof(Datetime));
sumofstep=0;
fstep=0;
initGame();
PostMessage(hwnd,WM_PAINT,(WPARAM)NULL,(LPARAM)NULL);
// KillTimer(hwnd,1043);
return TRUE;
}
return FALSE;
}
default:
return TRUE;
}
if (GAME_START_FLAG==FALSE)
{
memset(&dtime,0,sizeof(Datetime));
GAME_START_FLAG=TRUE;
SetTimer(hwnd,1043,1000,NULL);
SetTimer(hwnd,1044,100,NULL);
EnableWindow(GetDlgItem( hwnd, ID_PRESTEP_BUTTON ),FALSE);
EnableWindow(GetDlgItem( hwnd, ID_NEXTSTEP_BUTTON ),FALSE);
}
if (g_manstate==MAN_QUIET)
{
g_manstate=MAN_MOVE;
SendMessage(hwnd,WM_PAINT,0,0);
timercount=0;
}
if (g_manstate==MAN_THINK)
{
g_manstate=MAN_MOVE;
SendMessage(hwnd,WM_PAINT,0,0);
timercount=0;
}
if (g_manstate==MAN_MOVE && timercount>=1200)
{
g_manstate==MAN_THINK;
SendMessage(hwnd,WM_PAINT,0,0);
timercount=0;
}
if (timercount<5 && g_manstate==MAN_MOVE)
{
g_manstate==MAN_QUIET;
timercount=0;
}
if(getMap(manf_p) == N_AIM ||getMap(manf_p) == N_space)
{
sumofstep++;
Savedata();
moveMan(deltax, deltay);
}
else if((getMap(manf_p) == N_BOX_OK||getMap(manf_p) == N_BOX)
&&(getMap(manff_p) == N_space || getMap(manff_p) == N_AIM))
{
sumofstep++;
Savedata();
moveBox(manf_p, manff_p);
moveMan(deltax, deltay);
}
PostMessage(hwnd,WM_PAINT,NULL,NULL);
return TRUE;
case WM_LBUTTONDOWN:
LButtonDown_Flag=TRUE;
return TRUE;
case WM_LBUTTONUP:
if (GAME_START_FLAG==FALSE)
{
memset(&dtime,0,sizeof(Datetime));
// GAME_START_FLAG=TRUE;
// SetTimer(hwnd,1043,1000,NULL);
}
if (LButtonDown_Flag==TRUE)
{
LButtonDown_Flag=FALSE;
CursorPoint.x=LOWORD(lParam);
CursorPoint.y=HIWORD(lParam);
CursorPointNum.x=(CursorPoint.x-startpointx)/manwidth ;
CursorPointNum.y=(CursorPoint.y-startpointy)/manwidth ;
deltax=man_p.x-CursorPointNum.x;
deltay=man_p.y-CursorPointNum.y;
if (deltax == 0 && deltay == 1)
{
PostMessage(hwnd,WM_KEYDOWN,VK_UP,0L);
}
else if (deltax == 0 && deltay == -1)
{
PostMessage(hwnd,WM_KEYDOWN,VK_DOWN,0L);
}
else if (deltax == 1 && deltay == 0)
{
PostMessage(hwnd,WM_KEYDOWN,VK_LEFT,0L);
}
else if (deltax == -1 && deltay == 0)
{
PostMessage(hwnd,WM_KEYDOWN,VK_RIGHT,0L);
}
return TRUE;
}
return TRUE;
case VK_RETURN:
g_gameWd->dwNextwdID=GAME_START_WND_ID;
SendMessage(g_gameWd->pMainwd->hMainWnd, WM_CLOSE, 1, 0);
return 0;
case WM_DESTROY:
if (FREE_MODE_FLAG==TRUE)
{
if ((fp=fopen(FREEMODE_PATH,"wb"))==NULL) //wb or wb+
{
printf_0("open file failed!");
return FALSE;
}
else
{
fwrite(&g_chspeed,sizeof(int),1,fp);
fclose(fp);
}
}
g_gameWd->dwNextwdID = GAME_LIST_WND_ID;
KillTimer(hwnd,1043);
KillTimer(hwnd,1044);
return TRUE;
default:
return DefWindowProc(hwnd,msg, wParam,lParam);
}
return 0;
}
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