subdivdlg.cpp
来自「此代码主要用于汽车车身的优化」· C++ 代码 · 共 955 行 · 第 1/2 页
CPP
955 行
// SubdivDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Subdiv.h"
#include "SubdivDlg.h"
/*
#include <vector>
#include <set>
#include <map>
#include <functional>
#include <algorithm>
*/
#include <iostream>
#include "mesh.h"
using namespace std;
#include "Redirect_DebugWindow.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//#include "gl/glut.h"
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSubdivDlg dialog
CSubdivDlg::CSubdivDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSubdivDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSubdivDlg)
m_renderType = 0;
m_divBeforeLoop = TRUE;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
// pMesh = new Mesh();
m_blMeshReady = false;
m_nowMeshIdx = -1;
}
CSubdivDlg::~CSubdivDlg()
{
clearMeshHistory(0);
}
void CSubdivDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSubdivDlg)
DDX_Radio(pDX, IDC_RADIO_RENDER_VERTEX, m_renderType);
DDX_Check(pDX, IDC_CHECK_DIVLOOP, m_divBeforeLoop);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSubdivDlg, CDialog)
//{{AFX_MSG_MAP(CSubdivDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_RADIO_RENDER_EDGE, OnRadioRenderEdge)
ON_BN_CLICKED(IDC_RADIO_RENDER_FACE, OnRadioRenderFace)
ON_BN_CLICKED(IDC_RADIO_RENDER_VERTEX, OnRadioRenderVertex)
ON_BN_CLICKED(IDC_BUTTON_DUMP, OnButtonDump)
ON_BN_CLICKED(IDC_BUTTON_CATMULL, OnButtonCatmull)
ON_BN_CLICKED(IDC_BUTTON_DOOSABIN, OnButtonDoosabin)
ON_BN_CLICKED(IDC_BUTTON_SAVEOBJ, OnButtonSaveobj)
ON_BN_CLICKED(IDC_BUTTON_QUIT, OnButtonQuit)
ON_BN_CLICKED(IDC_BUTTON_BACK, OnButtonBack)
ON_BN_CLICKED(IDC_BUTTON_FORWARD, OnButtonForward)
ON_BN_CLICKED(IDC_BUTTON_LOOP, OnButtonLoop)
ON_WM_DESTROY()
ON_WM_SIZE()
ON_WM_MOUSEMOVE()
ON_WM_CREATE()
ON_WM_LBUTTONDBLCLK()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_RBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_WM_MOUSEWHEEL()
ON_BN_CLICKED(IDC_BUTTON_ZOOMIN, OnButtonZoomin)
ON_BN_CLICKED(IDC_BUTTON_ZOOMOUT, OnButtonZoomout)
ON_BN_CLICKED(IDC_CHECK_DIVLOOP, OnCheckDivloop)
ON_BN_CLICKED(IDC_BUTTON_SQRT_3, OnButtonSqrt3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSubdivDlg message handlers
BOOL CSubdivDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CButton *bb = (CButton *)GetDlgItem(IDC_BUTTON_FORWARD);
bb->EnableWindow(FALSE);
bb = (CButton *)GetDlgItem(IDC_BUTTON_BACK);
bb->EnableWindow(FALSE);
wglMakeCurrent(m_hDC, m_hRC);
OnInitOpenGL();
wglMakeCurrent(m_hDC, NULL);
#ifdef _DEBUG
RedirectIOToConsole("Redirect Debug Window");
#endif
return TRUE; // return TRUE unless you set the focus to a control
}
void CSubdivDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSubdivDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
wglMakeCurrent(m_hDC, m_hRC);
OnReDrawOpengl();
// cout << "hello redirected world";
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSubdivDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//#include "Edge.h"
void CSubdivDlg::OnButton1()
{
CFileDialog fd(TRUE,".obj",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
"文件(*.obj)|*.obj|文件(*.3ds)|*.3ds|所有文件(*.*)|*.*||",NULL);
if (fd.DoModal() == IDCANCEL)
return;
Mesh *pMesh = new Mesh();
bool blfopen =false;
if( fd.GetFileExt().CompareNoCase("obj") == 0 )
blfopen = pMesh->loadObjFile(fd.GetPathName());
else if( fd.GetFileExt().CompareNoCase("3ds") == 0 )
blfopen = pMesh->load3dsFile(fd.GetPathName());
if(blfopen)
{
m_meshs.push_back(pMesh);
m_nowMeshIdx = m_meshs.size() - 1;
m_blMeshReady = true;;
Invalidate(false);
}
else
{
AfxMessageBox("Unsupported File");
}
// m_meshs.clear();
/*
CString strLine = "f 1 2 3 4 5";
int i1, i = 2, j;
while( i < strLine.GetLength() )
{
j = strLine.Find(' ',i);
if( j == -1) j = strLine.GetLength();
sscanf(strLine.Mid(i,j-i), "%d", &i1);
cout << i1 << endl;
i = j + 1;
}
*/
}
/*typedef pair<int,int> INTPAIR;
typedef set<Edge> EDGESET;
typedef EDGESET::iterator EDGEPOS;
vector<int>v1;
map<int, int> m1;
EDGESET s1;
// std::iostream f("c:\\aaa.txt", "w");
SYSTEMTIME st1,st2;
GetSystemTime(&st1 );
for(int i = 0; i < 10000; i ++ )
{
v1.push_back(i);
}
//ort ( v1.begin () , v1.end() );
for( i = 0; i < 10000; i ++ )
{
// sort ( v1.begin () , v1.end() );
// vector<int>::const_iterator itr = v1.begin();
vector<int>::const_iterator itr = lower_bound(v1.begin(), v1.end(), i);
}
GetSystemTime(&st2 );
for( i = 0; i < 10000; i ++ )
{
m1.insert(INTPAIR(i,i));
}
int interval1 = st2.wMilliseconds - st1.wMilliseconds;
for( i = 0; i < 10000; i ++ )
{
int a, b;
a = (* m1.find(i)).first;
// b = (* m1.find(i)).second;
}
GetSystemTime(&st1 );
int interval2 = st1.wMilliseconds - st2.wMilliseconds;
for( i = 0; i < 10000; i ++ )
{
Edge e(i,i);
s1.insert(e);
}
EDGEPOS e;
for( i = 0; i < 10000; i ++ )
{
e = s1.find(Edge(i,i));
;
//s1[i];
}
TRACE("%d,%d\n", (*e).m_bgVertexIdx, (*e).m_edVertexIdx);
GetSystemTime(&st2 );
int interval3 = st2.wMilliseconds - st1.wMilliseconds;
s1.insert(Edge(200,200));
s1.insert(Edge(200,300));
s1.insert(Edge(5200,5200));
s1.insert(Edge(5200,5300));
e = s1.find(Edge(5000,5000));
TRACE("%d,%d\n size: %d\n", (*e).m_bgVertexIdx, (*e).m_edVertexIdx, s1.size());
CString str1, str2, str3;
str1.Format("%d",interval1 );
str2.Format("%d",interval2 );
str3.Format("%d",interval3 );
MessageBox(str1+"ms " + str2 + "ms " + str3);
// find_if()
*/
//BEGIN_EVENTSINK_MAP(CSubdivDlg, CDialog)
//{{AFX_EVENTSINK_MAP(CSubdivDlg)
// ON_EVENT(CSubdivDlg, IDC_OPENGLACTIVEXCTRL1, 2 /* InitOpenGL */, OnInitOpenGL, VTS_NONE)
// ON_EVENT(CSubdivDlg, IDC_OPENGLACTIVEXCTRL1, 3 /* LButtonUp */, OnLButtonUpOpengl, VTS_I4 VTS_I2 VTS_I2)
// ON_EVENT(CSubdivDlg, IDC_OPENGLACTIVEXCTRL1, 4 /* ReDraw */, OnReDrawOpengl, VTS_NONE)
// ON_EVENT(CSubdivDlg, IDC_OPENGLACTIVEXCTRL1, 5 /* ReSize */, OnReSizeOpengl, VTS_I2 VTS_I2)
// ON_EVENT(CSubdivDlg, IDC_OPENGLACTIVEXCTRL1, 6 /* LMouseMove */, OnLMouseMoveOpengl, VTS_I2 VTS_I2)
// ON_EVENT(CSubdivDlg, IDC_OPENGLACTIVEXCTRL1, 1 /* LButtonDown */, OnLButtonDownOpengl, VTS_I4 VTS_I2 VTS_I2)
//}}AFX_EVENTSINK_MAP
//END_EVENTSINK_MAP()
void CSubdivDlg::OnInitOpenGL()
{
float red = 220;//(::GetSysColor(COLOR_WINDOW) >> 16) & 255;
float green = 220;//::GetSysColor(COLOR_WINDOW) >> 8) & 255;
float blue = 220;//::GetSysColor(COLOR_WINDOW) & 255;
m_lBtnDown = false;
m_rBtnDown = false;
m_wid = 3;
m_hei = 3;
m_mouseWheeled = false;
zRot = xRot = yRot = xOriginRot = yOriginRot = 0;
xTran = yTran = 0;
zoom = 1;
startPoint = rstartPoint = CPoint(0,0);
// 设置深度检测函数
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
/// glClearColor(1,1,1,1);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glDisable(GL_CULL_FACE);
glClearDepth(1.0f);
// glFrontFace(GL_CCW); // Counter clock-wise polygons face out
// glEnable(GL_CULL_FACE); // Do not calculate inside of jet
float light0_pos[]={ -50, 50, 100, 0 };
//float light1_pos[]={ -50, 50, 100, 0 };
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); // 不能放在onSize里,不要放在redraw中,不然会随着物体旋转
// glLightfv(GL_LIGHT0, GL_POSITION, light1_pos);
GLfloat ambientLight[] = { 0.0f, 0.2f, 0.0f, 1.0f };
GLfloat diffuseLight[] = { 0.7f, 0.7f, 0.0f, 1.0f };
GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f};
GLfloat specref[] = { 1.0f, 1.0f, 1.0f, 1.0f };
// Setup and enable light 0
glLightfv(GL_LIGHT0,GL_AMBIENT,ambientLight);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight);
glLightfv(GL_LIGHT0,GL_SPECULAR,specular);
// Set Material properties to follow glColor values
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
// All materials hereafter have full specular reflectivity
// with a high shine
glMaterialfv(GL_FRONT, GL_SPECULAR,specref);
glMateriali(GL_FRONT,GL_SHININESS,128);
glClearColor(red / 100., green / 100., blue / 255., 1 );
// glClearColor(0.8f, 0.8f, 0.8f, 1.0f );
}
void CSubdivDlg::OnReDrawOpengl()
{
CRect rect;
GetClientRect(&rect);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
// gluLookAt(0,0,10, 0,0,-1,0, 1, 0); // 摄像头上方向:y轴
gluLookAt(0,0,-10, 0,0,0,0, 1, 0); // 摄像头上方向:y轴
// glColor3f(0,0,0);
// glOrtho(-m_wid/2 * zoom,m_wid/2 * zoom,-m_hei/2 * zoom,m_hei/2 * zoom,-3,100);
glTranslatef( -xTran * m_wid / rect.Width()*zoom*4, -yTran * m_hei / rect.Height() * 4*zoom, 0); // 移动之后再图像旋转
glRotatef(-xRot, 1.0f, 0.0f, 0.0f);
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
glScalef(zoom, zoom, zoom);
// glLineWidth(1.0f);
// glutSolidSphere(2.0f, 12, 12);
// mesh draw here
if( m_blMeshReady )
m_meshs[m_nowMeshIdx]->render(m_renderType);
SwapBuffers(::wglGetCurrentDC()); // 与当前rc相连的dc
wglMakeCurrent(m_hDC,NULL);
}
void CSubdivDlg::OnReSizeOpengl(short cx, short cy)
{
wglMakeCurrent(m_hDC, m_hRC);
int m_projMode = 1;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (m_projMode == 0)
glFrustum(-3,3,-3,3,4,30);
else
glOrtho(-3,3,-3,3,4,30);
/*
float m_aspect = (float)cx / (cy > 1? cy : 1);
gluPerspective(60.f, m_aspect, .1, 100);
*/
glMatrixMode(GL_MODELVIEW);
// glLoadIdentity();
// int size = ((cx - 50) > cy ? cy : cx - 50);
glViewport(15, 10,cx - 165,cy-35);
glShadeModel(GL_FLAT);
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?