📄 edge.h
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// Edge.h: interface for the Edge class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EDGE_H__338DC2B7_A924_41E3_AA95_5F7672FBA58B__INCLUDED_)
#define AFX_EDGE_H__338DC2B7_A924_41E3_AA95_5F7672FBA58B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Vector.h"
#include <vector>
using namespace std;
/*
#if !defined(INCLUDE_MESH)
#define INCLUDE_MESH
#include "Mesh.h" //ERRORs!!!!!
#endif
*/
class Mesh;
class Edge;
class Face;
class Edge
{
public:
bool isOnBoundary();//是不是边界
int getCounterVertex( int vi );//获取计算顶点
void reset();//重新排列
void dump() const;//
Edge();//边函数
Edge(int bgVertexIdx, int edVertexIdx);// 起始顶点和终止顶点
virtual ~Edge();//
// Mesh::EDGEPOS m_index;
bool operator < (const Edge &e) const;
Edge& operator = (const Edge &e);
bool operator == (const Edge &e) const;
int m_bgVertexIdx;//起始顶点索引
int m_edVertexIdx;//终止顶点索引
Vector3d m_midPoint;//中点索引
int m_newEdgePointIdx;//新边点索引
inline void addAdjFace(int fi) { m_adjFaceIdxSet.push_back(fi); };//增加邻接面
inline void setMidPoint(Vector3d& mid) { m_midPoint = mid; } ;//设置中点
private:
vector<int> m_adjFaceIdxSet;//邻接面索引
friend class Mesh;//Face& Mesh::getAdjFace(const Face &f, const Edge &e);Mesh类为友元结构
};
#endif // !defined(AFX_EDGE_H__338DC2B7_A924_41E3_AA95_5F7672FBA58B__INCLUDED_)
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