📄 rock3.pov
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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
// #include "stones.inc"
camera {
location <2,2,-6>
up <0, 1, 0>
// right <4/3, 0, 0>
look_at <0,0,0>
}
object { light_source { <10, 5, -5> color red 1.1 green 1.1 blue 1.0 } }
#declare Rock =
mesh {
#include "rock.inc" /* collection of triangle or smooth_triangle data */
}
object {
Rock
texture { pigment {White} }
scale 1.9
rotate <60, 30, 360*clock>
}
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