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📄 swjdlg.cpp

📁 串口上位机
💻 CPP
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// SWJDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SWJ.h"
#include "SWJDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();
	

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSWJDlg dialog

CSWJDlg::CSWJDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSWJDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSWJDlg)
	m_strDataBackMsg = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	temp=350;
	counter=0;
	counter1=0;
	flag=0;
}

void CSWJDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSWJDlg)
	DDX_Control(pDX, IDC_COMBO_comport, m_ctrlComboComPort);
	DDX_Text(pDX, IDC_EDIT_DataBack, m_strDataBackMsg);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSWJDlg, CDialog)
	//{{AFX_MSG_MAP(CSWJDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON_Stop, OnBUTTONStop)
	ON_BN_CLICKED(IDC_BUTTON_Open, OnBUTTONOpen)
	ON_BN_CLICKED(IDC_BUTTON_Close, OnBUTTONClose)
	ON_BN_CLICKED(IDC_BUTTON_Go, OnBUTTONGo)
	ON_MESSAGE(WM_COMM_RXCHAR,OnComm)
	ON_BN_CLICKED(IDC_BUTTON_Back, OnBUTTONBack)
	ON_BN_CLICKED(IDC_BUTTON_TurnLeft, OnBUTTONTurnLeft)
	ON_BN_CLICKED(IDC_BUTTON_TurnRight, OnBUTTONTurnRight)
	ON_BN_CLICKED(IDC_BUTTON_Rise, OnBUTTONRise)
	ON_BN_CLICKED(IDC_BUTTON_Down, OnBUTTONDown)
	ON_BN_CLICKED(IDC_BUTTON_Add, OnBUTTONAdd)
	ON_BN_CLICKED(IDC_BUTTON_Reduce, OnBUTTONReduce)
	ON_BN_CLICKED(IDC_BUTTON_Reset, OnBUTTONReset)
	ON_BN_CLICKED(IDC_BUTTON_Add_1, OnBUTTONAdd1)
	ON_BN_CLICKED(IDC_BUTTON_Reduce_1, OnBUTTONReduce1)
	ON_BN_CLICKED(IDC_BUTTON_StartDraw, OnBUTTONStartDraw)
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_BUTTON_StopDraw, OnBUTTONStopDraw)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSWJDlg message handlers

BOOL CSWJDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);
	
	m_ctrlComboComPort.SetCurSel(0);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CSWJDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CSWJDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
	Draw_Frame();
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CSWJDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}



void CSWJDlg::OnBUTTONOpen() 
{
	// TODO: Add your control notification handler code here
	int nPort=m_ctrlComboComPort.GetCurSel()+1; //得到串口号,想想为什么要加1
	if(m_SerialPort.InitPort(this, nPort, 9600,'N',8,1,EV_RXFLAG | EV_RXCHAR,512))
	{
		m_SerialPort.StartMonitoring();
		m_bSerialPortOpened=TRUE;
	}
	else
	{
		AfxMessageBox("没有发现此串口或被占用");
		m_bSerialPortOpened=FALSE;
	}
	GetDlgItem(IDC_BUTTON_Open)->EnableWindow(!m_bSerialPortOpened);
	GetDlgItem(IDC_BUTTON_Close)->EnableWindow(m_bSerialPortOpened);
	
}

void CSWJDlg::OnBUTTONClose() 
{
	// TODO: Add your control notification handler code here
	m_SerialPort.ClosePort();//关闭串口
    m_bSerialPortOpened=FALSE;
	GetDlgItem(IDC_BUTTON_Open)->EnableWindow(!m_bSerialPortOpened);
	GetDlgItem(IDC_BUTTON_Close)->EnableWindow(m_bSerialPortOpened);
}

void CSWJDlg::OnBUTTONGo() 
{
	// TODO: Add your control notification handler code here
	CString data_go;
	data_go='a';
	m_SerialPort.WriteToPort(data_go);
	
}

void CSWJDlg::OnBUTTONStop() 
{
	// TODO: Add your control notification handler code here
	CString data_stop;
	data_stop='0';
	m_SerialPort.WriteToPort(data_stop);
}


LONG CSWJDlg::OnComm(WPARAM ch,LPARAM port)
{
	counter++;
	CString Rx_Data;
	switch(ch)
	{
	case 'a':
		Rx_Data="前进";
		break;
	case 'b':
		Rx_Data="后退";
		break;
	case 'c':
		Rx_Data="左转";
		break;
	case 'd':
		Rx_Data="右转";
		break;
	case '0':
		Rx_Data="停止";
		break;
	case 'e':
		Rx_Data="上浮";
		break;
	case 'f':
		Rx_Data="下沉";
		break;
	case 'r':
		Rx_Data="复位";
		break;
	case 'x':
		Rx_Data="水平加速";
		break;
	case 'y':
		Rx_Data="水平减速";
		break;
	case 'm':
		Rx_Data="垂直加速";
		break;
	case 'n':
		Rx_Data="垂直减速";
		break;
	}

	m_strDataBackMsg+=Rx_Data;
	m_strDataBackMsg+=' ';
	if(counter==13)
	{
		m_strDataBackMsg+="\r\n";
		counter=0;
	}
	UpdateData(FALSE);	
	return 0;
}

void CSWJDlg::OnBUTTONBack() 
{
	// TODO: Add your control notification handler code here
	CString data_back;
	data_back='b';
	m_SerialPort.WriteToPort(data_back);
	
}

void CSWJDlg::OnBUTTONTurnLeft() 
{
	// TODO: Add your control notification handler code here
	CString data_turnleft;
	data_turnleft='c';
	m_SerialPort.WriteToPort(data_turnleft);
	
}

void CSWJDlg::OnBUTTONTurnRight() 
{
	// TODO: Add your control notification handler code here
	CString data_turnright;
	data_turnright='d';
	m_SerialPort.WriteToPort(data_turnright);
	
}

void CSWJDlg::OnBUTTONRise() 
{
	// TODO: Add your control notification handler code here
	CString data_rise;
	data_rise='e';
	m_SerialPort.WriteToPort(data_rise);
	
}

void CSWJDlg::OnBUTTONDown() 
{
	// TODO: Add your control notification handler code here
	CString data_down;
	data_down='f';
	m_SerialPort.WriteToPort(data_down);
	
}

void CSWJDlg::OnBUTTONAdd() 
{
	// TODO: Add your control notification handler code here
	CString data_add;
	data_add='x';
	m_SerialPort.WriteToPort(data_add);
	
}

void CSWJDlg::OnBUTTONReduce() 
{
	// TODO: Add your control notification handler code here
	CString data_reduce;
	data_reduce='y';
	m_SerialPort.WriteToPort(data_reduce);
	
}

void CSWJDlg::OnBUTTONReset() 
{
	// TODO: Add your control notification handler code here
	CString data_reset;
	data_reset='r';
	m_SerialPort.WriteToPort(data_reset);
	
}

void CSWJDlg::OnBUTTONAdd1() 
{
	// TODO: Add your control notification handler code here
	CString data_add1;
	data_add1='m';
	m_SerialPort.WriteToPort(data_add1);
	
}

void CSWJDlg::OnBUTTONReduce1() 
{
	// TODO: Add your control notification handler code here
	CString data_reduce;
	data_reduce='n';
	m_SerialPort.WriteToPort(data_reduce);
	
}

void CSWJDlg::Init_Rx_Data(int x) 
{
	int a;
	double b;
	for(int i=0;i<100;++i)
	{	
		a=rand()%100;
		if(a>70)
			Rx_Data[i]=x+0.5;
		else if(a<40)
			Rx_Data[i]=x;
		else
			Rx_Data[i]=x-0.5;

	}
}

void CSWJDlg::Draw_Frame()
{
	CDC *pDC=GetDC();
 
 	pDC->MoveTo(350,350);         //边框
 	pDC->LineTo(350,50);
 	pDC->LineTo(800,50);
 	pDC->LineTo(800,350);
 	pDC->LineTo(350,350);
 
 	for(int i=0;i<10;++i)
 	{
 		pDC->MoveTo(350,350-i*30);          //左y轴
 		pDC->LineTo(350+10,350-i*30);
 
 		pDC->MoveTo(800,350-i*30);             //右y轴
 		pDC->LineTo(800-10,350-i*30);
 
 		pDC->MoveTo(350+i*45,50);             //上x轴
 		pDC->LineTo(350+i*45,50+10);
 
 		pDC->MoveTo(350+i*45,350);             //下x轴
 		pDC->LineTo(350+i*45,350-10);

 		for(int j=0;j<11;++j)
 		{
			if(j==5)
 			{
 				pDC->MoveTo(350,350-i*30-j*3);         //左y轴
				pDC->LineTo(350+7.5,350-i*30-j*3);

				pDC->MoveTo(800,350-i*30-j*3);           //右y轴
				pDC->LineTo(800-7.5,350-i*30-j*3);
 
 				pDC->MoveTo(350+i*45+j*4.5,50);             //上x轴
				pDC->LineTo(350+i*45+j*4.5,50+7.5);

 				pDC->MoveTo(350+i*45+j*4.5,350);             //下x轴
 				pDC->LineTo(350+i*45+j*4.5,350-7.5);
 			}
			else
			{
				pDC->MoveTo(350,350-i*30-j*3);         //左y轴
				pDC->LineTo(350+5,350-i*30-j*3);
 
				pDC->MoveTo(800,350-i*30-j*3);          //右y轴
				pDC->LineTo(800-5,350-i*30-j*3);

				pDC->MoveTo(350+i*45+j*4.5,50);             //上x轴
				pDC->LineTo(350+i*45+j*4.5,50+5);
 
 				pDC->MoveTo(350+i*45+j*4.5,350);             //下x轴
 				pDC->LineTo(350+i*45+j*4.5,350-5);
			}
 		}
 	}
}

void CSWJDlg::Draw()
{
	CDC *pDC=GetDC();
	if(flag)
	{
		temp-=4.5;
		--counter1;
	}
 	pDC->MoveTo(temp,350-Rx_Data[counter1]*3);
	flag=1;
	temp+=4.5;
	++counter1;
	pDC->LineTo(temp,350-Rx_Data[counter1]*3);
	flag=0;
	
	
}

void CSWJDlg::OnBUTTONStartDraw() 
{
	// TODO: Add your control notification handler code here
	
	Init_Rx_Data(20);
	SetTimer(1,1000,NULL);
	
}

void CSWJDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	Draw();
	CDialog::OnTimer(nIDEvent);
}

void CSWJDlg::OnBUTTONStopDraw() 
{
	// TODO: Add your control notification handler code here
	KillTimer(1);
	
}

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