twuikcanvas.java

来自「一个非常绚丽的j2em徒刑库」· Java 代码 · 共 200 行

JAVA
200
字号
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) 
// Source File Name:   TwuikCanvas.java

package com.tricastmedia.twuik.tue;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

// Referenced classes of package com.tricastmedia.twuik.tue:
//            IContainer, TransitionFX, ICanvasEventListener, Component, 
//            ITwuikInputHandler

public class TwuikCanvas
    implements IContainer
{

    public TwuikCanvas(int p0)
    {
    }

    public final void setEventListener(ICanvasEventListener icanvaseventlistener)
    {
    }

    public final ICanvasEventListener getEventListener()
    {
        return null;
    }

    public final void setBgColor(int i)
    {
    }

    public final void startStopAnimation()
    {
    }

    public final boolean isAnimationStopped()
    {
        return false;
    }

    public final boolean isInTransition()
    {
        return false;
    }

    public final boolean isShown()
    {
        return false;
    }

    public final void updateScreen()
    {
    }

    public final void updateScreen(int i, int j, int k, int l)
    {
    }

    public final synchronized void addComponent(Component component)
    {
    }

    public final Component componentAt(int p0)
    {
        return null;
    }

    public final synchronized void insertComponentAt(Component component, int i)
    {
    }

    public final synchronized void replaceComponent(Component component, Component component1)
    {
    }

    public final synchronized void removeComponent(Component component)
    {
    }

    public final synchronized void removeAllComponents()
    {
    }

    public final void setFrameDelay(int i)
    {
    }

    public final Image getCurrentScreenAsImage()
    {
        return null;
    }

    public static final int getGameActionNoAlt(int p0)
    {
        return 0;
    }

    public static final int getGameAction(int p0)
    {
        return 0;
    }

    public final void setBgImage(Image image, int i)
    {
    }

    public final void setGradientBg(int i, int j, boolean flag)
    {
    }

    public final ITwuikInputHandler getTwuikInputHandler()
    {
        return null;
    }

    public final void setTwuikInputHandler(ITwuikInputHandler itwuikinputhandler)
    {
    }

    public boolean pointerPressed(int p0, int p1)
    {
        return false;
    }

    public boolean pointerReleased(int p0, int p1)
    {
        return false;
    }

    public boolean pointerDragged(int p0, int p1)
    {
        return false;
    }

    public final void enableStopAnimatingComponents(boolean flag)
    {
    }

    public final int getFrameDelay()
    {
        return 0;
    }

    public final synchronized Image getCurrentOffscreenImage()
    {
        return null;
    }

    public final void showHourGlass(Component component)
    {
    }

    public final void removeHourGlass()
    {
    }

    public final void setEnabledMode(boolean flag)
    {
    }

    public final boolean isEnabled()
    {
        return false;
    }

    public final int getComponentCount()
    {
        return 0;
    }

    public void paint(Graphics g)
    {
    }

    public final int getHeight()
    {
        return 0;
    }

    public final int getWidth()
    {
        return 0;
    }

    public final int indexOfComponent(Component p0)
    {
        return 0;
    }

    public static final int BGPOSMODE_CENTER = 4097;
    public static final int BGPOSMODE_STRETCH = 4098;
    public static final int BGPOSMODE_TILE = 4099;
    public TransitionFX startingTSFX;
    public boolean bNeverPaintedYet;
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?